mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using static ShiftOS.Objects.ShiftFS.Utils;
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namespace ShiftOS.Engine
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{
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public static class KernelWatchdog
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{
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//store logs into a file
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public static void Log(string e, string desc)
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{
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string line = $"[{DateTime.Now}] <{e}> {desc}";
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if (FileExists("0:/system/data/kernel.log"))
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{
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string contents = ReadAllText("0:/system/data/kernel.log");
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contents += Environment.NewLine + line;
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WriteAllText("0:/system/data/kernel.log", contents);
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}
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else
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{
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WriteAllText("0:/system/data/kernel.log", line);
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}
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}
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private static bool _mudConnected = true;
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public static bool InKernelMode { get; private set; }
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public static bool MudConnected
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{
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get
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{
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return _mudConnected;
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}
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set
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{
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if(value == false) // hey game if you want to disconnect from mud do this:
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{
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foreach(var win in AppearanceManager.OpenForms)
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{
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foreach(var attr in win.ParentWindow.GetType().GetCustomAttributes(true))
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{
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// prevents disconnect from mud if an application that needs a connection is open
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if(attr is MultiplayerOnlyAttribute)
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{
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ConsoleEx.Bold = true;
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ConsoleEx.Underline = false;
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ConsoleEx.Italic = true;
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ConsoleEx.ForegroundColor = ConsoleColor.Red;
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Console.Write("Error:");
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ConsoleEx.Bold = false;
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ConsoleEx.ForegroundColor = ConsoleColor.DarkYellow;
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Console.WriteLine("Cannot disconnect from multi-user domain because an app that depends on it is open.");
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TerminalBackend.PrintPrompt();
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return;
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}
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}
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}
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}
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_mudConnected = value; // connects or disconnects from mud
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Desktop.PopulateAppLauncher();
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}
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}
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static string regularUsername = ""; //put regular username in here later
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//determines if you can disconnect from mud if there are no applications that currently need to
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internal static bool CanRunOffline(Type method)
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{
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if (MudConnected)
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return true;
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foreach (var attr in method.GetCustomAttributes(false))
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{
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if (attr is MultiplayerOnlyAttribute)
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return false;
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}
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return true;
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}
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//same as above but this time for methods
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internal static bool CanRunOffline(MethodInfo method)
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{
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if (MudConnected)
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return true;
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foreach(var attr in method.GetCustomAttributes(false))
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{
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if (attr is MultiplayerOnlyAttribute)
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return false;
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}
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return true;
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}
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}
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}
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