mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
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675 lines
23 KiB
C#
675 lines
23 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using ShiftOS.Objects.ShiftFS;
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using DynamicLua;
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using System.Dynamic;
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using Newtonsoft.Json;
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using System.Windows.Forms;
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using System.Threading;
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using System.Net;
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namespace ShiftOS.Engine.Scripting
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{
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/// <summary>
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/// Brings some C# goodies to the Lua system.
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/// </summary>
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[Exposed("strutils")]
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public class StringUtils
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{
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/// <summary>
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/// Checks if a string ends with a specified string.
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/// </summary>
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/// <param name="operand">The string to operate on</param>
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/// <param name="value">The string to check for</param>
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/// <returns>Whether <paramref name="operand"/> ends with <paramref name="value"/>.</returns>
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public bool endswith(string operand, string value)
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{
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return operand.EndsWith(value);
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}
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/// <summary>
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/// Checks if a string starts with a specified string.
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/// </summary>
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/// <param name="operand">The string to operate on</param>
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/// <param name="value">The string to check for</param>
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/// <returns>Whether <paramref name="operand"/> starts with <paramref name="value"/>.</returns>
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public bool startswith(string operand, string value)
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{
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return operand.StartsWith(value);
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}
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/// <summary>
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/// Checks if a string contains a specified string.
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/// </summary>
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/// <param name="operand">The string to operate on</param>
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/// <param name="value">The string to check for</param>
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/// <returns>Whether <paramref name="operand"/> contains <paramref name="value"/>.</returns>
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public bool contains(string operand, string value)
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{
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return operand.Contains(value);
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}
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}
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/// <summary>
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/// DynamicLua wrapper for the ShiftOS engine.
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/// </summary>
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public class LuaInterpreter
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{
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/// <summary>
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/// The DynamicLua backend.
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/// </summary>
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public dynamic Lua = new DynamicLua.DynamicLua();
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/// <summary>
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/// Boolean representing whether the script is running.
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/// </summary>
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public bool Running = true;
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/// <summary>
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/// Static constructor for the <see cref="LuaInterpreter"/> class.
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/// </summary>
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static LuaInterpreter()
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{
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ServerManager.MessageReceived += (msg) =>
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{
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if (msg.Name == "run")
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{
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TerminalBackend.PrefixEnabled = false;
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var cntnts = JsonConvert.DeserializeObject<dynamic>(msg.Contents);
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var interp = new LuaInterpreter();
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Desktop.InvokeOnWorkerThread(() =>
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{
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interp.Execute(cntnts.script.ToString());
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});
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TerminalBackend.PrefixEnabled = true;
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TerminalBackend.PrintPrompt();
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}
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};
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}
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/// <summary>
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/// Create a .SFT representation of a Lua script.
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/// </summary>
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/// <param name="lua">The Lua code to convert</param>
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/// <returns>Base64 SFT representation.</returns>
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public static string CreateSft(string lua)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(lua);
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return Convert.ToBase64String(bytes);
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}
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/// <summary>
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/// Run a compressed .SFT file as a lua script.
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/// </summary>
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/// <param name="sft">The .sft file to run.</param>
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public static void RunSft(string sft)
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{
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if (Utils.FileExists(sft))
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{
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try
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{
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string b64 = Utils.ReadAllText(sft);
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byte[] bytes = Convert.FromBase64String(b64);
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string lua = Encoding.UTF8.GetString(bytes);
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CurrentDirectory = sft.Replace(Utils.GetFileInfo(sft).Name, "");
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new LuaInterpreter().Execute(lua);
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}
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catch
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{
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Infobox.Show("Invalid binary.", "This file is not a valid ShiftOS binary executable.");
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}
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}
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}
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/// <summary>
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/// Get the current working directory of the script.
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/// </summary>
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public static string CurrentDirectory { get; private set; }
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/// <summary>
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/// Creates a new instance of the <see cref="LuaInterpreter"/> class.
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/// </summary>
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public LuaInterpreter()
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{
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Lua(@"function totable(clrlist)
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local t = {}
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local it = clrlist:GetEnumerator()
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while it:MoveNext() do
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t[#t+1] = it.Current
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end
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return t
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end");
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SetupAPIs();
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Application.ApplicationExit += (o, a) =>
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{
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Running = false;
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};
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}
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/// <summary>
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/// Scans the engine, frontend, and all mods for Lua-exposed classes and functions.
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/// </summary>
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public void SetupAPIs()
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{
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Lua.currentdir = (string.IsNullOrWhiteSpace(CurrentDirectory)) ? "0:" : CurrentDirectory;
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Lua.random = new Func<int, int, int>((min, max) =>
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{
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return new Random().Next(min, max);
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});
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Lua.registerEvent = new Action<string, Action<object>>((eventName, callback) =>
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{
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LuaEvent += (e, s) =>
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{
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if (e == eventName)
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try
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{
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callback?.Invoke(s);
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}
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catch(Exception ex)
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{
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Infobox.Show("Event propagation error.", "An error occurred while propagating the " + eventName + " event. " + ex.Message);
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}
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};
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});
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//This temporary proxy() method will be used by the API prober.
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Lua.proxy = new Func<string, dynamic>((objName) =>
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{
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dynamic dynObj = ReflectMan.Types.FirstOrDefault(t => t.Name == objName);
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if (dynObj != null)
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return dynObj;
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throw new Exception("{CLASS_NOT_FOUND}");
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});
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foreach (var type in ReflectMan.Types)
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foreach (var attr in Array.FindAll(type.GetCustomAttributes(false), a => a is ExposedAttribute))
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Lua($"{(attr as ExposedAttribute).Name} = proxy(\"{type.Name}\")");
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//Now we can null out the proxy() method as it can cause security risks.
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Lua.isRunning = new Func<bool>(() => { return this.Running; });
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Lua.proxy = null;
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Lua.invokeOnWorkerThread = new Action<string>((func) =>
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{
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Desktop.InvokeOnWorkerThread(new Action(() =>
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{
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Lua(func + "()");
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}));
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});
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Lua.invokeOnNewThread = new Action<string>((func) =>
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{
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var t = new Thread(new ThreadStart(() =>
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{
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Lua(func + "()");
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}));
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t.IsBackground = true;
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t.Start();
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});
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Lua.includeScript = new Action<string>((file) =>
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{
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if (!Utils.FileExists(file))
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throw new ArgumentException("File does not exist.");
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if (!file.EndsWith(".lua"))
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throw new ArgumentException("File is not a lua file.");
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Lua(Utils.ReadAllText(file));
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});
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}
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/// <summary>
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/// Executes the specified file as an uncompressed Lua script.
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/// </summary>
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/// <param name="file">The file to execute.</param>
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public void ExecuteFile(string file)
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{
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if (Utils.FileExists(file))
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{
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CurrentDirectory = file.Replace(Utils.GetFileInfo(file).Name, "");
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Execute(Utils.ReadAllText(file));
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}
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else
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{
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throw new Exception("The file \"" + file + "\" was not found on the system.");
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}
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}
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/// <summary>
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/// Executes the specified string as a Lua script.
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/// </summary>
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/// <param name="lua">The Lua code to execute.</param>
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public void Execute(string lua)
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{
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try
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{
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Console.WriteLine("");
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Lua(lua);
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Console.WriteLine($"{SaveSystem.CurrentSave.Username}@{SaveSystem.CurrentSave.SystemName}:~$ ");
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}
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catch (Exception e)
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{
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Infobox.Show("Script error", $@"Script threw {e.GetType().Name}:
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{e.Message}");
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}
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}
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/// <summary>
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/// Occurs when a Lua event is fired by C#.
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/// </summary>
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private static event Action<string, object> LuaEvent;
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/// <summary>
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/// Raises a Lua event with the specified name and caller object.
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/// </summary>
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/// <param name="eventName">The name of the event. Scripts use this to check what type of event occurred.</param>
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/// <param name="caller">The caller of the event. Scripts can use this to check if they should handle this event.</param>
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public static void RaiseEvent(string eventName, object caller)
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{
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LuaEvent?.Invoke(eventName, caller);
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}
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}
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/// <summary>
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/// Lua functions for .sft files.
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/// </summary>
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[Exposed("sft")]
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public class SFTFunctions
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{
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/// <summary>
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/// Make a .sft file from a lua code string
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/// </summary>
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/// <param name="lua">The Lua code</param>
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/// <returns>The resulting .sft string</returns>
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public string make(string lua)
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{
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return LuaInterpreter.CreateSft(lua);
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}
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/// <summary>
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/// Make a .sft string and save to a specified file.
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/// </summary>
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/// <param name="lua">The Lua code to compress</param>
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/// <param name="outpath">The path to save the compressed .sft file to.</param>
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public void makefile(string lua, string outpath)
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{
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Utils.WriteAllText(outpath, make(lua));
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}
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/// <summary>
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/// Run a compressed .sft file in the <see cref="LuaInterpreter"/>.
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/// </summary>
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/// <param name="inpath">The .sft file to run.</param>
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public void run(string inpath)
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{
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LuaInterpreter.RunSft(inpath);
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}
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/// <summary>
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/// Reads the specified .sft file and decompresses to it's Lua form.
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/// </summary>
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/// <param name="sft">The .sft file to uncompress</param>
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/// <returns>The resulting Lua code.</returns>
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public string unmake(string sft)
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{
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if (Utils.FileExists(sft))
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{
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string b64 = Utils.ReadAllText(sft);
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byte[] bytes = Convert.FromBase64String(b64);
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string lua = Encoding.UTF8.GetString(bytes);
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return lua;
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}
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return "";
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}
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}
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/// <summary>
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/// Network functions for Lua.
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/// </summary>
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[Exposed("net")]
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public class NetFunctions
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{
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/// <summary>
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/// Submit a GET request to the specified URL.
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/// </summary>
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/// <param name="url">The URL to open</param>
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/// <returns>The result from the server</returns>
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public string get(string url)
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{
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return new WebClient().DownloadString(url);
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}
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}
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/// <summary>
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/// Console functions for Lua.
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/// </summary>
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[Exposed("console")]
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public class ConsoleFunctions
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{
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/// <summary>
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/// Write text to the console.
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/// </summary>
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/// <param name="text">The text to write.</param>
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public void write(dynamic text)
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{
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Console.Write(text.ToString());
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}
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/// <summary>
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/// Write text to the console, followed by a new line.
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/// </summary>
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/// <param name="text">The text to write.</param>
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public void writeLine(dynamic text)
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{
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Console.WriteLine(text.ToString());
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}
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}
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/// <summary>
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/// The main ShiftOS API.
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/// </summary>
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[Exposed("sos")]
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public class SystemFunctions
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{
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/// <summary>
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/// Retrieves the user's Codepoints from the save file.
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/// </summary>
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/// <returns>The user's Codepoints.</returns>
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public ulong getCodepoints() { return SaveSystem.CurrentSave.Codepoints; }
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/// <summary>
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/// Run a command in the Terminal.
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/// </summary>
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/// <param name="cmd">The command to run, using regular ShiftOS syntax.</param>
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/// <returns>Whether the command was found and ran.</returns>
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public bool runCommand(string cmd)
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{
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var args = TerminalBackend.GetArgs(ref cmd);
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return TerminalBackend.RunClient(cmd, args);
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}
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/// <summary>
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/// Adds the specified amount of Codepoints to the save flie.
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/// </summary>
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/// <param name="cp">The codepoints to add.</param>
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public void addCodepoints(uint cp)
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{
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if (cp > 100 || cp <= 0)
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{
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throw new Exception("Value 'cp' must be at or below 100, and above 0.");
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}
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else
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{
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SaveSystem.CurrentSave.Codepoints += cp;
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SaveSystem.SaveGame();
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}
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}
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}
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/// <summary>
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/// User information API.
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/// </summary>
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[Exposed("userinfo")]
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public class UserInfoFunctions
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{
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/// <summary>
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/// Gets the user name of the currently logged in user.
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/// </summary>
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/// <returns>The user's username.</returns>
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public string getUsername()
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{
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return SaveSystem.CurrentSave.Username;
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}
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/// <summary>
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/// Retrieves the user's system name.
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/// </summary>
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/// <returns>The user's system name.</returns>
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public string getSysname()
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{
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return SaveSystem.CurrentSave.SystemName;
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}
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/// <summary>
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/// Gets the user's ShiftOS email (username@sysname).
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/// </summary>
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/// <returns>The user's email.</returns>
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public string getEmail()
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{
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return getUsername() + "@" + getSysname();
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}
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}
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/// <summary>
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/// Infobox API for Lua.
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/// </summary>
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[Exposed("infobox")]
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public class InfoboxFunctions
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{
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/// <summary>
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/// Show a message to the user in an Infobox.
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/// </summary>
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/// <param name="title">The title of the Infobox</param>
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/// <param name="message">The infobox's message</param>
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/// <param name="callback">A function to run when the user clicks "OK"</param>
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public void show(string title, string message, Action callback = null)
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{
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Infobox.Show(title, message, callback);
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}
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/// <summary>
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/// Ask a simple yes/no question to the user using an Infobox.
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/// </summary>
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/// <param name="title">The title of the Infobox</param>
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/// <param name="message">The infobox's message</param>
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/// <param name="callback">A function to run when they choose an option. The boolean argument will be true if the user clicks Yes, and false if they click No.</param>
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public void question(string title, string message, Action<bool> callback)
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{
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Infobox.PromptYesNo(title, message, callback);
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}
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/// <summary>
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/// Prompt the user for text using an Infobox.
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/// </summary>
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/// <param name="title">The infobox's title</param>
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/// <param name="message">The infobox's message</param>
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/// <param name="callback">A function to run when the user clicks "OK". The string value is the text entered by the user.</param>
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/// <param name="isPassword">Whether the text box should hide its characters as if it were a password box.</param>
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public void input(string title, string message, Action<string> callback, bool isPassword = false)
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{
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Infobox.PromptText(title, message, callback, isPassword);
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}
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}
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/// <summary>
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/// File Skimmer API for Lua.
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/// </summary>
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[Exposed("fileskimmer")]
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public class FileSkimmerFunctions
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{
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/// <summary>
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/// Opens a File Skimmer "Open File" dialog.
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/// </summary>
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/// <param name="extensions">Semicolon-separated list of file extensions that the opener should let through the filter.</param>
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/// <param name="callback">Function to be called when the user chooses a file. The string value is the file's path.</param>
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public void openFile(string extensions, Action<string> callback)
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{
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FileSkimmerBackend.GetFile(extensions.Split(new[] { ";" }, StringSplitOptions.RemoveEmptyEntries), FileOpenerStyle.Open, callback);
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}
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/// <summary>
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/// Opens a File Skimmer "Save File" dialog.
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/// </summary>
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/// <param name="extensions">Semicolon-separated list of file extensions that the opener should let through the filter.</param>
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/// <param name="callback">Function to be called when the user chooses a file. The string value is the file's path.</param>
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public void saveFile(string extensions, Action<string> callback)
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{
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FileSkimmerBackend.GetFile(extensions.Split(new[] { ";" }, StringSplitOptions.RemoveEmptyEntries), FileOpenerStyle.Save, callback);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// ShiftFS API for Lua.
|
|
/// </summary>
|
|
[Exposed("fs")]
|
|
public class ShiftFSFunctions
|
|
{
|
|
/// <summary>
|
|
/// Read all text in a file to a string.
|
|
/// </summary>
|
|
/// <param name="path">The file path to read</param>
|
|
/// <returns>The string containing the file's contents.</returns>
|
|
public string readAllText(string path)
|
|
{
|
|
return Utils.ReadAllText(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy a file from one place to another.
|
|
/// </summary>
|
|
/// <param name="i">The source file</param>
|
|
/// <param name="o">The destination path</param>
|
|
public void copy(string i, string o)
|
|
{
|
|
Utils.WriteAllBytes(o, Utils.ReadAllBytes(i));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all files in the specified directory.
|
|
/// </summary>
|
|
/// <param name="dir">The directory to search</param>
|
|
/// <returns>A string array containing all file paths in the directory.</returns>
|
|
public string[] getFiles(string dir)
|
|
{
|
|
return Utils.GetFiles(dir);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all directories inside a directory.
|
|
/// </summary>
|
|
/// <param name="dir">The directory to search</param>
|
|
/// <returns>A string array containing all directory paths in the directory.</returns>
|
|
public string[] getDirectories(string dir)
|
|
{
|
|
return Utils.GetDirectories(dir);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read the binary contents of a file to a <see cref="byte"/> array.
|
|
/// </summary>
|
|
/// <param name="path">The file path to read.</param>
|
|
/// <returns>The resulting byte array.</returns>
|
|
public byte[] readAllBytes(string path)
|
|
{
|
|
return Utils.ReadAllBytes(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the specified text to a file.
|
|
/// </summary>
|
|
/// <param name="path">The file path</param>
|
|
/// <param name="contents">The text to write</param>
|
|
public void writeAllText(string path, string contents)
|
|
{
|
|
Utils.WriteAllText(path, contents);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the specified binary data to a file.
|
|
/// </summary>
|
|
/// <param name="path">The file path.</param>
|
|
/// <param name="contents">The binary data</param>
|
|
public void writeAllBytes(string path, byte[] contents)
|
|
{
|
|
Utils.WriteAllBytes(path, contents);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified path exists and is a file.
|
|
/// </summary>
|
|
/// <param name="path">The path to search</param>
|
|
/// <returns>The result of the search.</returns>
|
|
public bool fileExists(string path)
|
|
{
|
|
return Utils.FileExists(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified path exists and is a directory.
|
|
/// </summary>
|
|
/// <param name="path">The path to search</param>
|
|
/// <returns>The result of the search.</returns>
|
|
public bool directoryExists(string path)
|
|
{
|
|
return Utils.DirectoryExists(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes the file/directory at the specified path.
|
|
/// </summary>
|
|
/// <param name="path">The path to delete</param>
|
|
public void delete(string path)
|
|
{
|
|
Utils.Delete(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new directory at the specified path.
|
|
/// </summary>
|
|
/// <param name="path">The path to create</param>
|
|
public void createDirectory(string path)
|
|
{
|
|
Utils.CreateDirectory(path);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks the specified class as a Lua API object.
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
|
public class ExposedAttribute : Attribute
|
|
{
|
|
/// <summary>
|
|
/// If applied to a non-static class, the ShiftOS engine will see this class as a Lua object of the specified name.
|
|
/// </summary>
|
|
/// <param name="name">The name of the Lua object</param>
|
|
public ExposedAttribute(string name)
|
|
{
|
|
Name = name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The API object's name
|
|
/// </summary>
|
|
public string Name { get; private set; }
|
|
}
|
|
}
|