ShiftOS_TheReturn/ShiftOS_TheReturn/AppLauncherDaemon.cs
2017-06-18 20:31:19 -04:00

131 lines
5 KiB
C#

/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Newtonsoft.Json;
using ShiftOS.Objects.ShiftFS;
namespace ShiftOS.Engine
{
/// <summary>
/// Provides functionality for pulling data about the App Launcher.
/// </summary>
public static class AppLauncherDaemon
{
/// <summary>
/// Extension method that allows you to determine if a list of <see cref="AssemblyName"/>s contains a given name.
/// </summary>
/// <param name="asms">The list of assembly names</param>
/// <param name="name">The name to look for.</param>
/// <returns>Whether or not the name was found in the list.</returns>
public static bool Contains(this AssemblyName[] asms, string name)
{
foreach(var asm in asms)
{
if (asm.FullName.Contains(name))
return true;
}
return false;
}
/// <summary>
/// Pulls a list of all available App Launcher items.
/// </summary>
/// <returns>A <see cref="List{LauncherItem}"/> containing all available App Launcher items.</returns>
public static List<LauncherItem> Available()
{
List<LauncherItem> win = new List<LauncherItem>();
foreach (var type in Array.FindAll(ReflectMan.Types, t => t.GetInterfaces().Contains(typeof(IShiftOSWindow)) && Shiftorium.UpgradeAttributesUnlocked(t)))
{
foreach (var attr in type.GetCustomAttributes(false))
if (!(attr is MultiplayerOnlyAttribute && !KernelWatchdog.MudConnected))
if (attr is LauncherAttribute)
{
var launch = attr as LauncherAttribute;
if (launch.UpgradeInstalled)
{
var data = new LauncherItem { DisplayData = launch, LaunchType = type };
data.DisplayData.Category = Localization.Parse(data.DisplayData.Category);
data.DisplayData.Name = Localization.Parse(data.DisplayData.Name);
win.Add(data);
}
}
}
foreach(var file in Utils.GetFiles(Paths.GetPath("applauncher")))
{
if (file.EndsWith(".al"))
{
var item = JsonConvert.DeserializeObject<LuaLauncherItem>(Utils.ReadAllText(file));
win.Add(item);
}
}
return win;
}
}
/// <summary>
/// Provides a data object for app launcher items
/// </summary>
public class LauncherItem
{
/// <summary>
/// Display data including icons, names, and the category of the item.
/// </summary>
public LauncherAttribute DisplayData { get; internal set; }
/// <summary>
/// A .NET <see cref="Type"/> that is associated with this item.
/// </summary>
public Type LaunchType { get; internal set; }
}
/// <summary>
/// Provides the ability to run Lua scripts from the App Launcher.
/// </summary>
public class LuaLauncherItem : LauncherItem
{
/// <summary>
/// Creates a new instance of the <see cref="LuaLauncherItem"/>.
/// </summary>
/// <param name="file">A script file to run when the item is activated.</param>
public LuaLauncherItem(string file)
{
LaunchPath = file;
}
/// <summary>
/// Gets or sets the launch path of this App Launcher item.
/// </summary>
public string LaunchPath { get; private set; }
}
}