mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
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341 lines
13 KiB
C#
341 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ShiftOS.Frontend.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Frontend.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap cursor_9x_pointer {
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get {
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object obj = ResourceManager.GetObject("cursor_9x_pointer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS Exploits data file
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/// *
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/// * This file contains information about all exploits in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// FriendlyName: "FTP Exploit",
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/// ExploitName: "ftpwn",
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/// EffectiveAgainstPort: "FileServer",
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/// },
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/// {
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/// FriendlyName: "SSH Exploit",
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/// ExploitName: "sshardline",
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/// EffectiveAgainstPort: "SSHServer",
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/// Dependencies: "sploitset_sshardline",
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/// }
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///].
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/// </summary>
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public static string Exploits {
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get {
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return ResourceManager.GetString("Exploits", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS hackables data file
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/// *
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/// * This file contains information about all hackable systems in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// SystemName: "shiftsyndicate_main",
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/// FriendlyName: "ShiftSyndicate file server",
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/// Password: "h0ldy0urc0l0ur",
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/// PasswordHint: "Prepare to hold your colour...",
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/// WelcomeMessage: "Don't make fun of SpamSyndicate web design.",
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/// FirewallStrength: 0,
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/// LootRarity: 1,
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/// LootAmount: 2,
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/// ConnectionTimeoutLevel: 4,
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/// SystemType: "FileServer, SSHServer",
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///
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/// }
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///].
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/// </summary>
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public static string Hackables {
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get {
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return ResourceManager.GetString("Hackables", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap justthes {
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get {
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object obj = ResourceManager.GetObject("justthes", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS Loot data file
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/// *
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/// * This file contains information about all loot in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// FriendlyName: "Force Heartbeat",
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/// LootName: "sploitset_keepalive",
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/// Rarity: 1,
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/// PointTo: "sploitset_keepalive",
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/// },
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/// {
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/// FriendlyName: "SSHardline",
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/// LootName: "sploitset_sshardline",
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/// Rarity: 1,
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/// PointTo: "sploitset_sshardline",
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/// }
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///].
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/// </summary>
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public static string LootInfo {
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get {
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return ResourceManager.GetString("LootInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS Payloads data file
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/// *
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/// * This file contains information about all payloads in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// FriendlyName: "FTP Payload",
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/// PayloadName: "ftpull",
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/// EffectiveAgainstFirewall: 1,
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/// EffectiveAgainst: "FileServer",
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/// },
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/// {
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/// FriendlyName: "Force Heartbeat",
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/// PayloadName: "keepalive",
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/// EffectiveAgainstFirewall: 1,
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/// EffectiveAgainst: "SSHServer",
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/// Function: 1,
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/// Dependencies: "sploitset_keepalive",
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/// }
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///].
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/// </summary>
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public static string Payloads {
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get {
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return ResourceManager.GetString("Payloads", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS Ports data file
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/// *
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/// * This file contains information about all ports in the game's campaign.
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/// *
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/// */
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///
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///[
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/// {
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/// FriendlyName: "SMTP mailserver (unencrypted)",
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/// AttachTo: "EmailServer",
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/// Value: 25,
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/// Name: "smtp",
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/// },
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/// {
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/// FriendlyName: "File Transfer Protocol",
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/// AttachTo: "FileServer",
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/// Value: 21,
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/// Name: "ftp",
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/// },
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/// {
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/// FriendlyName: "ShiftSSH server",
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/// AttachTo: "SSHServer",
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/// Value: 22,
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/// Name: "ssh",
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/// },
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/// {
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/// FriendlyName: "MySQL server",
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/// AttachTo: "Database",
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/// [rest of string was truncated]";.
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/// </summary>
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public static string Ports {
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get {
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return ResourceManager.GetString("Ports", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [
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/// {
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/// Name: "sploitset_keepalive",
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/// Cost: 1000000000,
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/// Description: "lolyouarentsupposedtobeabletobuythis",
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/// Dependencies: "thisupgradeshouldneverexistever;sploitset_sshardline",
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/// },
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/// {
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/// Name: "sploitset_sshardline",
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/// Cost: 1000000000,
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/// Description: "lolyouarentsupposedtobeabletobuythis",
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/// Dependencies: "thisupgradeshouldneverexistever",
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/// }
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///].
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/// </summary>
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public static string Shiftorium {
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get {
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return ResourceManager.GetString("Shiftorium", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS setup data file
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/// *
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/// * This file holds information used by a ShiftOS "Installer" for setting up a system component.
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/// *
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/// */
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///
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/// {
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/// Name: "Sploitset Force Heartbeat exploit",
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/// Description: "This is an exploit for the sploitset system exploitation utility which causes the remote system to force the connection to stay alive by sending heartbeat requests even after the firewall has timed out the connection. Useful against those pesky connection timers...",
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/// SourceType: "ShiftoriumUpgrade",
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/// So [rest of string was truncated]";.
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/// </summary>
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public static string sploitset_keepalive {
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get {
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return ResourceManager.GetString("sploitset_keepalive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "{SUBMIT}":"Bestätigen",
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///
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///"{TERMINAL_TUTORIAL_1}":"Wilkommen zum ShiftOS Terminal. Hier wirst du die meiste Zeit in ShiftOS verbringen.
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///
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///Eine kurze Erklärung wie du das Terminal benutzt lautet wiefolgt. Du kannst das command 'sos.help' benutzen um eine Liste aller commands aufzurufen. Schreib es
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///einfach in das Terminal und drücke <enter> um alle commands anzuzeigen.
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///
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///Commands können mit argumenten versehen werden, indem du ein key-value Paar in einem {} Block hinter dem command angibst. Zum Be [rest of string was truncated]";.
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/// </summary>
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public static string strings_de {
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get {
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return ResourceManager.GetString("strings_de", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /*
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/// * ShiftOS English Language Pack
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/// *
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/// * This is the default language pack distributed within the game.
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/// */
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///
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///{
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/// //General strings
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/// //These strings can be used anywhere in the UI where language context isn't necessary.
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/// "{GEN_PROGRAMS}": "Programs",
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/// "{GEN_COMMANDS}": "Commands",
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/// "{GEN_OBJECTIVES}": "Objectives",
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/// "{GEN_CURRENTPROCESSES}": "Current processes",
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/// "{GEN_WELCOME}": "Welcome to ShiftOS.",
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/// "{GEN_SYSTEMNAME}": "System name",
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/// "{GEN_PASSWORD}": "Password",
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/// "{GEN_LPROMPT [rest of string was truncated]";.
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/// </summary>
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public static string strings_en {
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get {
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return ResourceManager.GetString("strings_en", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /*
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/// * ShiftOS French Language Pack
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/// *
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/// * This is a default language pack distributed within the game.
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/// */
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///
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///{
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/// //General strings
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/// //These strings can be used anywhere in the UI where language context isn't necessary.
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/// "{GEN_PROGRAMS}": "Les programmes",
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/// "{GEN_COMMANDS}": "Les ordres",
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/// "{GEN_OBJECTIVES}": "Les objectifs",
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/// "{GEN_CURRENTPROCESSES}": "Les procèdures actuelles",
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/// "{GEN_WELCOME}": "Bienvenue au ShiftOS.",
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/// "{GEN_SYSTEMNAME}": "Nom de système",
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/// "{GEN_PASSWORD}": "Mot de [rest of string was truncated]";.
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/// </summary>
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public static string strings_fr {
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get {
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return ResourceManager.GetString("strings_fr", resourceCulture);
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}
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}
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}
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}
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