mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
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134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#define NOSOUND
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using NAudio;
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using NAudio.Wave;
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namespace ShiftOS.Engine
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{
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public static class AudioManager
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{
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private static WaveOut _out = null;
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private static AudioFileReader _reader = null;
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private static IAudioProvider _provider = null;
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/// <summary>
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/// Stops the current sound if one is playing and disposes of the sound.
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/// </summary>
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public static void Stop()
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{
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_out?.Stop();
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_reader?.Dispose();
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_out?.Dispose();
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}
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/// <summary>
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/// Initiates this engine module using an <see cref="IAudioProvider"/> as a backend for selecting background soundtrack as well as the volume level for the sound.
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/// </summary>
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/// <param name="_p">A background soundtrack and volume provider.</param>
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/// <exception cref="ArgumentNullException">Thrown if <paramref name="_p"/> is null.</exception>
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public static void Init(IAudioProvider _p)
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{
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if (_p == null)
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throw new ArgumentNullException("_p");
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_provider = _p;
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}
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/// <summary>
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/// Sets the volume of the audio system.
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/// </summary>
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/// <param name="volume">The volume to use, from 0 to 1.</param>
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public static void SetVolume(float volume)
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{
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_provider.Volume = volume; //persist between songs
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_out.Volume = volume;
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}
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/// <summary>
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/// Plays a specified sound file.
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/// </summary>
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/// <param name="file">The file to play.</param>
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public static void Play(string file)
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{
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try
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{
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_reader = new AudioFileReader(file);
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_out = new WaveOut();
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_out.Init(_reader);
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_out.Volume = _provider.Volume;
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_out.Play();
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_out.PlaybackStopped += (o, a) => { PlayCompleted?.Invoke(); };
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}
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catch { }
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}
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/// <summary>
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/// Writes the data in the specified <see cref="Stream"/> to a file, and plays it as a sound file.
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/// </summary>
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/// <param name="str">The stream to read from.</param>
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public static void PlayStream(Stream str)
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{
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var bytes = new byte[str.Length];
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str.Read(bytes, 0, bytes.Length);
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ShiftOS.Engine.AudioManager.Stop();
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if (File.Exists("snd.wav"))
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File.Delete("snd.wav");
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File.WriteAllBytes("snd.wav", bytes);
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ShiftOS.Engine.AudioManager.Play("snd.wav");
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}
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public static event Action PlayCompleted;
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}
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public interface IAudioProvider
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{
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/// <summary>
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/// Gets a byte[] array corresponding to an MP3 track given an index.
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/// </summary>
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/// <param name="index">A track index to use when finding the right track.</param>
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/// <returns>The MP3 byte[] array.</returns>
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byte[] GetTrack(int index);
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/// <summary>
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/// Gets the 1-based count of all available tracks.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Gets or sets the track player's volume.
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/// </summary>
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float Volume { get; set; }
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}
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}
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