mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
318 lines
12 KiB
C#
318 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended.Input.InputListeners;
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using ShiftOS.Engine;
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using ShiftOS.Frontend.Desktop;
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using ShiftOS.Frontend.GUI;
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namespace ShiftOS.Frontend.GraphicsSubsystem
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{
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public static class UIManager
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{
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private static List<GUI.Control> topLevels = new List<GUI.Control>();
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public static System.Drawing.Size Viewport { get; set; }
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public static GUI.Control FocusedControl = null;
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private static ShiftOS _game = null;
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public static void Init(ShiftOS sentience)
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{
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_game = sentience;
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}
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public static bool Fullscreen
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{
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get
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{
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return _game.graphicsDevice.IsFullScreen;
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}
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set
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{
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var uconf = Objects.UserConfig.Get();
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uconf.Fullscreen = value;
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System.IO.File.WriteAllText("config.json", Newtonsoft.Json.JsonConvert.SerializeObject(uconf, Newtonsoft.Json.Formatting.Indented));
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_game.graphicsDevice.IsFullScreen = value;
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_game.graphicsDevice.ApplyChanges();
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}
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}
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public static System.Drawing.Size ScreenSize
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{
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get
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{
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return new System.Drawing.Size(_game.graphicsDevice.PreferredBackBufferWidth, _game.graphicsDevice.PreferredBackBufferHeight);
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}
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}
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public static void BringToFront(GUI.Control ctrl)
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{
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topLevels.Remove(ctrl);
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topLevels.Add(ctrl);
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}
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public static void LayoutUpdate(GameTime gameTime)
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{
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foreach (var toplevel in topLevels.ToArray())
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toplevel.Layout(gameTime);
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}
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public static void Animate(object owner, System.Reflection.PropertyInfo prop, double from, double to, int timeMs)
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{
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var t = new System.Threading.Thread(() =>
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{
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for(int i = 0; i < timeMs; i++)
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{
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double value = ProgressBar.linear(i, 0, timeMs, from, to);
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prop.SetValue(owner, value);
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System.Threading.Thread.Sleep(1);
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}
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});
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t.IsBackground = true;
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t.Start();
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}
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public static Dictionary<int, RenderTarget2D> TextureCaches = new Dictionary<int, RenderTarget2D>();
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public static void DrawTArgets(SpriteBatch batch)
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{
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foreach(var ctrl in topLevels.ToArray())
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{
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if (ctrl.Visible == true)
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{
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int hc = ctrl.GetHashCode();
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if (!TextureCaches.ContainsKey(hc))
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{
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ctrl.Invalidate();
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continue;
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}
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var _target = TextureCaches[hc];
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if (ExperimentalEffects)
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{
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for (int i = 5; i > 0; i--)
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{
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batch.Draw(_target, new Rectangle(ctrl.X - i, ctrl.Y - i, ctrl.Width+(i*2), ctrl.Height+(i*2)), new Color(Color.Black, 255 / (i * 2)));
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}
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}
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batch.Draw(_target, new Rectangle(ctrl.X, ctrl.Y, ctrl.Width, ctrl.Height), _game.UITint);
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}
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}
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}
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public static void SendToBack(Control ctrl)
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{
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topLevels.Remove(ctrl);
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topLevels.Insert(0, ctrl);
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}
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public static void DrawControlsToTargets(GraphicsDevice graphics, SpriteBatch batch, int width, int height)
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{
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foreach (var ctrl in topLevels.ToArray().Where(x=>x.Visible==true))
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{
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RenderTarget2D _target;
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int hc = ctrl.GetHashCode();
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if (!TextureCaches.ContainsKey(hc))
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{
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_target = new RenderTarget2D(
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graphics,
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Math.Max(1,ctrl.Width),
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Math.Max(1,ctrl.Height),
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false,
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graphics.PresentationParameters.BackBufferFormat,
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DepthFormat.Depth24);
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TextureCaches.Add(hc, _target);
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}
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else
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{
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_target = TextureCaches[hc];
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if(_target.Width != ctrl.Width || _target.Height != ctrl.Height)
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{
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_target = new RenderTarget2D(
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graphics,
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Math.Max(1,ctrl.Width),
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Math.Max(1,ctrl.Height),
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false,
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graphics.PresentationParameters.BackBufferFormat,
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DepthFormat.Depth24);
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TextureCaches[hc] = _target;
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}
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}
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if (ctrl.RequiresPaint)
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{
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graphics.SetRenderTarget(_target);
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graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true };
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batch.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied,
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SamplerState.LinearClamp, DepthStencilState.Default,
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RasterizerState.CullNone);
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graphics.Clear(Color.Transparent);
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var gfxContext = new GraphicsContext(graphics, batch, 0, 0, _target.Width, _target.Height);
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ctrl.Paint(gfxContext);
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graphics.SetRenderTarget(_game.GameRenderTarget);
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TextureCaches[hc] = _target;
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batch.End();
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}
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}
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}
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public static void AddTopLevel(GUI.Control ctrl)
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{
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if (!topLevels.Contains(ctrl))
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topLevels.Add(ctrl);
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FocusedControl = ctrl;
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}
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public static void InvalidateAll()
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{
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foreach(var ctrl in topLevels)
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{
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ctrl.Invalidate();
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}
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}
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public static void ProcessMouseState(MouseState state, double lastLeftClickMS)
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{
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foreach(var ctrl in topLevels.ToArray())
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{
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ctrl.ProcessMouseState(state, lastLeftClickMS);
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}
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}
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public static void ProcessKeyEvent(KeyEvent e)
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{
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if (e.ControlDown && e.Key == Keys.T)
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{
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AppearanceManager.SetupWindow(new Apps.Terminal());
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return;
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}
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FocusedControl?.ProcessKeyEvent(e);
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}
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private static Texture2D DesktopBackground = null;
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public static Dictionary<string, Texture2D> SkinTextures = new Dictionary<string, Texture2D>();
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public static void ResetSkinTextures(GraphicsDevice graphics)
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{
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SkinTextures.Clear();
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foreach(var byteArray in SkinEngine.LoadedSkin.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).Where(x=>x.FieldType == typeof(byte[])))
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{
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var imgAttrib = byteArray.GetCustomAttributes(false).FirstOrDefault(x => x is ImageAttribute) as ImageAttribute;
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if(imgAttrib != null)
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{
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var img = SkinEngine.GetImage(imgAttrib.Name);
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if(img != null)
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{
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var bmp = (System.Drawing.Bitmap)img;
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var lck = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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var data = new byte[Math.Abs(lck.Stride) * lck.Height];
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Marshal.Copy(lck.Scan0, data, 0, data.Length);
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bmp.UnlockBits(lck);
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var tex2 = new Texture2D(graphics, bmp.Width, bmp.Height);
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for(int i = 0; i < data.Length; i += 4)
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{
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byte r = data[i];
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byte b = data[i + 2];
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if (r == 1 && b == 1 && data[i + 1] == 1)
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{
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data[i + 3] = 0;
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}
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data[i] = b;
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data[i + 2] = r;
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}
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tex2.SetData<byte>(data);
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SkinTextures.Add(imgAttrib.Name, tex2);
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}
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}
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}
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foreach(var colorfield in SkinEngine.LoadedSkin.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance).Where(x=>x.FieldType == typeof(System.Drawing.Color)))
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{
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var color = (System.Drawing.Color)colorfield.GetValue(SkinEngine.LoadedSkin);
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var tex2 = new Texture2D(graphics, 1, 1);
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tex2.SetData<byte>(new[] { color.R, color.G, color.B, color.A });
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SkinTextures.Add(colorfield.Name, tex2);
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}
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var pureWhite = new Texture2D(graphics, 1, 1);
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pureWhite.SetData<byte>(new byte[] { 255, 255, 255, 255 });
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SkinTextures.Add("PureWhite", pureWhite);
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}
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public static void SetUITint(Color color)
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{
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_game.UITint = color;
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}
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public static bool ExperimentalEffects = true;
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public static Queue<Action> CrossThreadOperations = new Queue<Action>();
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internal static GraphicsDevice GraphicsDevice;
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public static void DrawBackgroundLayer(GraphicsDevice graphics, SpriteBatch batch, int width, int height)
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{
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if (SkinEngine.LoadedSkin == null)
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SkinEngine.Init();
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batch.Draw(SkinTextures["DesktopColor"], new Rectangle(0, 0, Viewport.Width, Viewport.Height), _game.UITint);
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graphics.Clear(SkinEngine.LoadedSkin.DesktopColor.ToMonoColor());
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if (SkinTextures.ContainsKey("desktopbackground"))
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{
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batch.Draw(SkinTextures["desktopbackground"], new Rectangle(0, 0, Viewport.Width, Viewport.Height), _game.UITint);
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}
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}
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public static Color ToMonoColor(this System.Drawing.Color color)
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{
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return new Color(color.R, color.G, color.B, color.A);
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}
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internal static void StopHandling(GUI.Control ctrl)
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{
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if (topLevels.Contains(ctrl))
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topLevels.Remove(ctrl);
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int hc = ctrl.GetHashCode();
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if (TextureCaches.ContainsKey(hc))
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{
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TextureCaches[hc].Dispose();
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TextureCaches.Remove(hc);
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}
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ctrl = null;
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}
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}
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public class KeyEvent
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{
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public KeyEvent(KeyboardEventArgs e)
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{
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ControlDown = false;
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ShiftDown = e.Modifiers.HasFlag(KeyboardModifiers.Shift);
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ControlDown = e.Modifiers.HasFlag(KeyboardModifiers.Control);
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AltDown = e.Modifiers.HasFlag(KeyboardModifiers.Alt);
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Key = e.Key;
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KeyChar = e.Character ?? '\0' ;
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}
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public bool ControlDown { get; private set; }
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public bool AltDown { get; private set; }
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public bool ShiftDown { get; set; }
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public Keys Key { get; private set; }
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public char KeyChar { get; private set; }
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}
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}
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