mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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namespace ShiftOS.Frontend.GUI
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{
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public class ItemGroup : Control
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{
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private int _gap = 3;
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private FlowDirection _flowDir = FlowDirection.LeftToRight;
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private int _initialgap = 2;
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protected override void OnLayout(GameTime gameTime)
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{
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if (AutoSize)
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{
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int _highesty = _initialgap;
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int _xx = _initialgap;
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foreach(var ctrl in Children)
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{
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_xx += ctrl.Width + _gap;
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if (_highesty < ctrl.Height + _initialgap + _gap)
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_highesty = ctrl.Height + _initialgap + _gap;
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}
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Width = _xx;
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Height = _highesty;
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}
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int _x = _initialgap;
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int _y = _initialgap;
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int _maxYForRow = 0;
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foreach (var ctrl in Children)
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{
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if (_x + ctrl.Width + _gap > Width)
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{
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_x = _initialgap;
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_y = _maxYForRow;
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_maxYForRow = 0;
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if (_maxYForRow < ctrl.Height + _gap)
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_maxYForRow = ctrl.Height + _gap;
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}
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ctrl.X = _x;
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ctrl.Y = _y;
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ctrl.Dock = DockStyle.None;
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_x += ctrl.Width + _gap;
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if (_maxYForRow < ctrl.Height + _gap)
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_maxYForRow = ctrl.Height + _gap;
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}
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}
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}
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public enum FlowDirection
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{
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LeftToRight,
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TopDown,
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RightToLeft,
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BottomUp
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}
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}
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