//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace ShiftOS.Server.WebAdmin.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Server.WebAdmin.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to <h3>Create/edit chat</h3>
///
///<p>Please fill out the details below for your channel list to be modified.</p>
///
///{form}.
///
internal static string ChatEditTemplate {
get {
return ResourceManager.GetString("ChatEditTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h3>Chats</h3>
///
///<p>On this page you can find a list of all chats in the system. Chats are a part of the multi-user domain that allows online players to talk to eachother in the 'MUD Chat' application.</p>
///
///<p>If you have a Discord server for your multi-user domain, you can also designate a ShiftOS chat to listen on a specific channel on your server. You will need to create a Discord Bot Token and specify the ID of the channel you want tolisten to.</p>
///
///<p>Once the chat is set up, you should see a bot [rest of string was truncated]";.
///
internal static string ChatListView {
get {
return ResourceManager.GetString("ChatListView", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h3>{listtitle}</h3>
///
///<p>{listdesc}</p>
///
///{list}.
///
internal static string GenericTableList {
get {
return ResourceManager.GetString("GenericTableList", resourceCulture);
}
}
///
/// Looks up a localized string similar to <html>
/// <head>
/// <title>Multi-user domain • ShiftOS</title>
/// <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
///
/// <link rel="stylesheet" href="http://getshiftos.ml/css/theme.css"/>
///
/// <!-- Latest compiled and minified JavaScript -->
/// <script src="https://code.jquery.com/jquery-3.1.1.js" integrity="sha256-16cdPddA6VdVInumRGo6IbivbERE8p7C [rest of string was truncated]";.
///
internal static string HtmlTemplate {
get {
return ResourceManager.GetString("HtmlTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h3>Access denied.</h3>
///
///<p>You require a higher authentication level to access this part of the multi-user domain. Please enter the username and password of whom has access to this sector.</p>
///
///<form method="post" action="">
/// <table class="table">
/// <tr>
/// <td><strong>Username:</strong></td>
/// <td><input class="form-control" type="text" name="username"/></td>
/// </tr>
/// <tr>
/// <td><strong>Password:</strong></td>
/// <td><input class="form-control" type="password" name="password"/></td>
/// </tr [rest of string was truncated]";.
///
internal static string LoginView {
get {
return ResourceManager.GetString("LoginView", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h3>No users found.</h3>
///
///<p>Your multi-user domain is newly-created. Before you can use the admin panel, you must create a ShiftOS user to act as the administrator of the MUD.</p>
///
///{user_create_form}.
///
internal static string NoUsersFound {
get {
return ResourceManager.GetString("NoUsersFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h1>Initial setup</h1>
///
///<p>This multi-user domain contains some users, however none of them are administrators. Please choose your user to make it an admin.</p>
///
///{savelist}.
///
internal static string SetupView {
get {
return ResourceManager.GetString("SetupView", resourceCulture);
}
}
///
/// Looks up a localized string similar to <h3>System status</h3>
///
///<p>Below is a summary of this multi-user domain's status.</p>
///
///<div class="row">
/// <div class="col-xs-6">
/// <h4>MUD stats</h4>
/// <ul>
/// <li>This server is worth <strong>{cp_worth}</strong> Codepoints.</li>
/// <li>This server has <strong>{user_count}</strong> players registered.</li>
/// </ul>
/// </div>
/// <div class="col-xs-6">
/// <h4>System environment</h4>
/// <ul>
/// <li><strong>Current system time:</strong> {system_time}</li>
/// </ul>
/// </div>
///</div>.
///
internal static string Status {
get {
return ResourceManager.GetString("Status", resourceCulture);
}
}
}
}