using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShiftOS.Objects { public class Loot { public string FriendlyName { get; set; } public string LootName { get; set; } public int Rarity { get; set; } public string PointTo { get; set; } public string ID { get { return PointTo; } } public override string ToString() { return $"{FriendlyName} ({LootName})"; } } }