/* * MIT License * * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ShiftOS.Objects; using NetSockets; using Newtonsoft.Json; using System.IO; using static ShiftOS.Server.Program; using Discord; using Discord.WebSocket; using Discord.Net.WebSockets; namespace ShiftOS.Server { public static class ChatBackend { public static async Task StartDiscordBots() { Reinitialized?.Invoke(); if (!File.Exists("chats.json")) File.WriteAllText("chats.json", "[]"); foreach (var chat in JsonConvert.DeserializeObject>(File.ReadAllText("chats.json"))) { string chatID = chat.ID; bool chatKilled = false; if (chat.IsDiscordProxy == true) { DiscordSocketConfig builder = new DiscordSocketConfig(); builder.AudioMode = Discord.Audio.AudioMode.Disabled; builder.WebSocketProvider = () => Discord.Net.Providers.WS4Net.WS4NetProvider.Instance(); var client = new DiscordSocketClient(builder); await client.LoginAsync(TokenType.Bot, chat.DiscordBotToken); await client.ConnectAsync(); await client.SetGameAsync("ShiftOS"); await client.SetStatusAsync(UserStatus.Online); //Get the Discord channel for this chat. var Chan = client.GetChannel(Convert.ToUInt64(chat.DiscordChannelID)) as ISocketMessageChannel; //Relay the message to Discord. await Chan.SendMessageAsync("**Hello! Multi-user domain is online.**"); client.MessageReceived += async (s) => { if (chatKilled == false) { if (s.Channel.Id == Convert.ToUInt64(chat.DiscordChannelID)) { if (s.Author.Id != client.CurrentUser.Id) { server.DispatchAll(new NetObject("chat_msgreceived", new ServerMessage { Name = "chat_msgreceived", GUID = "server", Contents = JsonConvert.SerializeObject(new ChatMessage(s.Author.Username, "discord_" + s.Channel.Name, (s as SocketUserMessage).Resolve(0), chatID)) })); } } } }; MessageReceived += (g, msg) => { if (chatKilled == false) { //Determine if the message was sent to this channel. if (msg.Channel == chat.ID) { //Get the Discord channel for this chat. var dChan = client.GetChannel(Convert.ToUInt64(chat.DiscordChannelID)) as ISocketMessageChannel; //Relay the message to Discord. dChan.SendMessageAsync($"**[{msg.Username}@{msg.SystemName}]** `` {msg.Message}"); } //Relay it back to all MUD clients. RelayMessage(g, msg); } }; Reinitialized += () => { client.DisconnectAsync(); chatKilled = true; }; } else { MessageReceived += (g, msg) => { if (chatKilled == false) { //Just relay it. RelayMessage(g, msg); } }; Reinitialized += () => { chatKilled = true; }; } } } internal static void RelayMessage(string guid, ChatMessage msg) { server.DispatchAllExcept(new Guid(guid), new NetObject("chat_msgreceived", new ServerMessage { Name = "chat_msgreceived", GUID = "server", Contents = JsonConvert.SerializeObject(msg) })); } public static event Action MessageReceived; public static event empty Reinitialized; public delegate void empty(); [MudRequest("chat_getallchannels", null)] public static void GetAllChannels(string guid, object contents) { server.DispatchTo(new Guid(guid), new NetObject("chat_all", new ServerMessage { Name = "chat_all", GUID = "Server", Contents = (File.Exists("chats.json") == true) ? File.ReadAllText("chats.json") : "[]" })); } [MudRequest("chat_send", typeof(Dictionary))] public static void ReceiveMessage(string guid, object contents) { var msg = contents as Dictionary; MessageReceived?.Invoke(guid, new ChatMessage(msg["Username"], msg["SystemName"], msg["Message"], msg["Channel"])); } } }