/* * MIT License * * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ShiftOS.WinForms { public static class AudioManager { public static void Test() { } internal static byte[] GetRandomSong() { var r = new Random().Next(1, 10); switch (r) { case 1: return Properties.Resources.Ambient1; case 2: return Properties.Resources.Ambient2; case 3: return Properties.Resources.Ambient3; case 4: return Properties.Resources.Ambient4; case 5: return Properties.Resources.Ambient5; case 6: return Properties.Resources.Ambient6; case 7: return Properties.Resources.Ambient7; case 8: return Properties.Resources.Ambient8; default: return Properties.Resources.Ambient9; } } internal static void StartAmbientLoop() { var athread = new Thread(() => { MemoryStream str = null; NAudio.Wave.Mp3FileReader mp3 = null; NAudio.Wave.WaveOut o = null; while (!Engine.SaveSystem.ShuttingDown) { str = new MemoryStream(GetRandomSong()); mp3 = new NAudio.Wave.Mp3FileReader(str); o = new NAudio.Wave.WaveOut(); o.Init(mp3); bool c = false; o.Play(); o.PlaybackStopped += (s, a) => { c = true; }; while (!c) Thread.Sleep(10); str.Dispose(); o.Dispose(); mp3.Dispose(); } str?.Dispose(); o?.Dispose(); mp3?.Dispose(); }); athread.IsBackground = true; athread.Start(); } } }