//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ShiftOS.Server.WebAdmin.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Server.WebAdmin.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to <h3>Create/edit chat</h3> /// ///<p>Please fill out the details below for your channel list to be modified.</p> /// ///{form}. /// internal static string ChatEditTemplate { get { return ResourceManager.GetString("ChatEditTemplate", resourceCulture); } } /// /// Looks up a localized string similar to <h3>Chats</h3> /// ///<p>On this page you can find a list of all chats in the system. Chats are a part of the multi-user domain that allows online players to talk to eachother in the 'MUD Chat' application.</p> /// ///<p>If you have a Discord server for your multi-user domain, you can also designate a ShiftOS chat to listen on a specific channel on your server. You will need to create a Discord Bot Token and specify the ID of the channel you want tolisten to.</p> /// ///<p>Once the chat is set up, you should see a bot [rest of string was truncated]";. /// internal static string ChatListView { get { return ResourceManager.GetString("ChatListView", resourceCulture); } } /// /// Looks up a localized string similar to <h3>{listtitle}</h3> /// ///<p>{listdesc}</p> /// ///{list}. /// internal static string GenericTableList { get { return ResourceManager.GetString("GenericTableList", resourceCulture); } } /// /// Looks up a localized string similar to <html> /// <head> /// <title>Multi-user domain &bull; ShiftOS</title> /// <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous"> /// /// <link rel="stylesheet" href="http://getshiftos.ml/css/theme.css"/> /// /// <!-- Latest compiled and minified JavaScript --> /// <script src="https://code.jquery.com/jquery-3.1.1.js" integrity="sha256-16cdPddA6VdVInumRGo6IbivbERE8p7C [rest of string was truncated]";. /// internal static string HtmlTemplate { get { return ResourceManager.GetString("HtmlTemplate", resourceCulture); } } /// /// Looks up a localized string similar to <h3>Access denied.</h3> /// ///<p>You require a higher authentication level to access this part of the multi-user domain. Please enter the username and password of whom has access to this sector.</p> /// ///<form method="post" action=""> /// <table class="table"> /// <tr> /// <td><strong>Username:</strong></td> /// <td><input class="form-control" type="text" name="username"/></td> /// </tr> /// <tr> /// <td><strong>Password:</strong></td> /// <td><input class="form-control" type="password" name="password"/></td> /// </tr [rest of string was truncated]";. /// internal static string LoginView { get { return ResourceManager.GetString("LoginView", resourceCulture); } } /// /// Looks up a localized string similar to <h3>No users found.</h3> /// ///<p>Your multi-user domain is newly-created. Before you can use the admin panel, you must create a ShiftOS user to act as the administrator of the MUD.</p> /// ///{user_create_form}. /// internal static string NoUsersFound { get { return ResourceManager.GetString("NoUsersFound", resourceCulture); } } /// /// Looks up a localized string similar to <h1>Initial setup</h1> /// ///<p>This multi-user domain contains some users, however none of them are administrators. Please choose your user to make it an admin.</p> /// ///{savelist}. /// internal static string SetupView { get { return ResourceManager.GetString("SetupView", resourceCulture); } } /// /// Looks up a localized string similar to <h3>System status</h3> /// ///<p>Below is a summary of this multi-user domain's status.</p> /// ///<div class="row"> /// <div class="col-xs-6"> /// <h4>MUD stats</h4> /// <ul> /// <li>This server is worth <strong>{cp_worth}</strong> Codepoints.</li> /// <li>This server has <strong>{user_count}</strong> players registered.</li> /// </ul> /// </div> /// <div class="col-xs-6"> /// <h4>System environment</h4> /// <ul> /// <li><strong>Current system time:</strong> {system_time}</li> /// </ul> /// </div> ///</div>. /// internal static string Status { get { return ResourceManager.GetString("Status", resourceCulture); } } } }