using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using ShiftOS.Engine; using System.Drawing.Imaging; using ShiftOS.Frontend.GraphicsSubsystem; using Microsoft.Xna.Framework.Graphics; namespace ShiftOS.Frontend.GUI { public class PictureBox : Control { private Texture2D img = null; private ImageLayout _layout = ImageLayout.Fit; public ImageLayout ImageLayout { get { return _layout; } set { _layout = value; } } public Texture2D Image { get { return img; } set { if (img != null) img.Dispose(); img = value; } } protected override void OnLayout() { if (AutoSize) { Width = (img == null) ? 0 : img.Width; Height = (img == null) ? 0 : img.Height; } } protected override void OnPaint(GraphicsContext gfx) { switch (_layout) { case ImageLayout.Stretch: gfx.DrawRectangle(0, 0, Width, Height, Image); break; case ImageLayout.None: gfx.DrawRectangle(0, 0, Image.Width, Image.Height, Image); break; } } //Again, thanks StackOverflow static Image FixedSize(Image imgPhoto, int Width, int Height) { int sourceWidth = imgPhoto.Width; int sourceHeight = imgPhoto.Height; int sourceX = 0; int sourceY = 0; int destX = 0; int destY = 0; float nPercent = 0; float nPercentW = 0; float nPercentH = 0; nPercentW = ((float)Width / (float)sourceWidth); nPercentH = ((float)Height / (float)sourceHeight); if (nPercentH < nPercentW) { nPercent = nPercentH; destX = System.Convert.ToInt16((Width - (sourceWidth * nPercent)) / 2); } else { nPercent = nPercentW; destY = System.Convert.ToInt16((Height - (sourceHeight * nPercent)) / 2); } int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap bmPhoto = new Bitmap(Width, Height, PixelFormat.Format24bppRgb); bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); Graphics grPhoto = Graphics.FromImage(bmPhoto); grPhoto.Clear(SkinEngine.LoadedSkin.ControlColor); grPhoto.InterpolationMode = InterpolationMode.HighQualityBicubic; grPhoto.DrawImage(imgPhoto, new Rectangle(destX, destY, destWidth, destHeight), new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), GraphicsUnit.Pixel); grPhoto.Dispose(); return bmPhoto; } } public enum ImageLayout { None, Stretch, Tile, Fit, } }