using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShiftOS.Objects { public enum LegionRole { Admin, Manager, Committed, Trainee, AwaitingInvite } public enum LegionPublicity { Public, //Will display on the 'Join Legion' page, anyone can join PublicInviteOnly, //Will display on the 'Join Legion' page but you must be invited Unlisted, //Won't display on 'Join Legion', but anyone can join UnlistedInviteOnly //Won't display in 'Join Legion', and admin/manager invitation is required. } public class Legion { public string Name { get; set; } public LegionPublicity Publicity { get; set; } public ConsoleColor BannerColor { get; set; } public string Description { get; set; } public string ShortName { get; set; } public Dictionary Roles { get; set; } public Dictionary RoleNames { get; set; } } public class MUDMemo { public string UserFrom { get; set; } public string UserTo { get; set; } public MemoType Type { get; set; } public string Body { get; set; } public string Subject { get; set; } } public class ClientSave { public string Username { get; set; } public string Password { get; set; } } public enum MemoType { Regular, Job, LegionInvite, } public class PongHighscore { public string UserName { get; set; } public int HighestLevel { get; set; } public int HighestCodepoints { get; set; } } public class GUIDRequest { public string name { get; set; } public string guid { get; set; } } public class OnlineUser { public string Guid { get; set; } public string Username { get; set; } public string OnlineChat { get; set; } } public class Channel { public string Name { get; set; } public string ID { get; set; } public string Topic { get; set; } public int MaxUsers { get; set; } //0 for unlimited users (or the MUD maximum) public List Users = new List(); } [Serializable] public class ServerMessage { public string Name { get; set; } public string Contents { get; set; } public string GUID { get; set; } } //Better to store this stuff server-side so we can do some neat stuff with hacking... public class Save { public string Username { get; set; } public int Codepoints { get; set; } public Dictionary Upgrades { get; set; } public int StoryPosition { get; set; } public string Language { get; set; } public List CurrentLegions { get; set; } public int MajorVersion { get; set; } public int MinorVersion { get; set; } public int Revision { get; set; } public string Password { get; set; } public string SystemName { get; set; } public string DiscourseName { get; set; } /// /// If the user has entered their Discourse account into ShiftOS, this is the password they gave. /// /// ANY developer caught abusing this property will have their dev status revoked and their account PERMANENTLY SUSPENDED. - Michael /// public string DiscoursePass { get; set; } public int CountUpgrades() { int count = 0; foreach (var upg in Upgrades) { if (upg.Value == true) count++; } return count; } } }