using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShiftOS.Objects { public abstract class Exploit { public void BeginExploit(string remote_user, bool isMud) { var ctx = new ExploitContext(); SendToMUD(remote_user, "hack_getcontext"); MessageReceived += (u, c, j) => { }; ThisContext = ctx; } public ExploitContext ThisContext { get; internal set; } public virtual void SendToMUD(string target_user, string command, string json = "") { ThisContext.IsMUDHack = false; if (command == "hack_getcontext") { MessageReceived?.Invoke(target_user, "context_info", ExploitContext.CreateRandom()); } } public event MUDMessageEventHandler MessageReceived; public abstract void OnRun(ExploitContext ctx); } public delegate void MUDMessageEventHandler(string target_user, string command, string json); public class ExploitContext { public static string CreateRandom() { //We can't use JSON.NET. We must construct the JSON ourselves. StringBuilder jBuilder = new StringBuilder(); jBuilder.AppendLine("{"); jBuilder.Append("\tIsMUDHack: \"false\","); jBuilder.AppendLine("}"); return jBuilder.ToString(); } /// /// Gets or sets whether or not this exploit context belongs to a MUD hack session. /// public bool IsMUDHack { get; set; } /// /// Gets or sets the target username for this exploit context. Used for talking with the MUD about it. /// public string TargetUsername { get; set; } /// /// Gets or sets the target's locks. /// public List TargetLocks { get; set; } } public abstract class Lock { public abstract bool Unlocked { get; } public abstract void Unlock(); } }