Document SaveSystem.

This commit is contained in:
Michael 2017-05-20 07:58:18 -04:00
parent b0117c35d1
commit fc65636513

View file

@ -39,6 +39,7 @@ using static System.Net.Mime.MediaTypeNames;
namespace ShiftOS.Engine
{
[Obsolete("Use the servers.conf file instead.")]
public class EngineConfig
{
public bool ConnectToMud = true;
@ -46,16 +47,34 @@ namespace ShiftOS.Engine
public int MudDefaultPort = 13370;
}
/// <summary>
/// Management class for the ShiftOS save system.
/// </summary>
public static class SaveSystem
{
/// <summary>
/// Boolean representing whether the system is shutting down.
/// </summary>
public static bool ShuttingDown = false;
/// <summary>
/// Gets or sets the current logged in client-side user.
/// </summary>
public static ClientSave CurrentUser { get; set; }
/// <summary>
/// Boolean representing whether the save system is ready to be used.
/// </summary>
public static bool Ready = false;
/// <summary>
/// Occurs before the save system connects to the ShiftOS Digital Society.
/// </summary>
public static event Action PreDigitalSocietyConnection;
/// <summary>
/// Gets or sets the current server-side save file.
/// </summary>
public static Save CurrentSave { get; set; }
/// <summary>
@ -182,7 +201,10 @@ namespace ShiftOS.Engine
thread.Start();
}
public static void FinishBootstrap()
/// <summary>
/// Finish bootstrapping the engine.
/// </summary>
private static void FinishBootstrap()
{
KernelWatchdog.Log("mud_handshake", "handshake successful: kernel watchdog access code is \"" + ServerManager.thisGuid.ToString() + "\"");
@ -391,8 +413,14 @@ namespace ShiftOS.Engine
GameReady?.Invoke();
}
/// <summary>
/// Delegate type for events with no caller objects or event arguments. You can use the () => {...} (C#) lambda expression with this delegate
/// </summary>
public delegate void EmptyEventHandler();
/// <summary>
/// Gets a list of all client-side users.
/// </summary>
public static List<ClientSave> Users
{
get
@ -401,20 +429,35 @@ namespace ShiftOS.Engine
}
}
/// <summary>
/// Occurs when the engine is loaded and the game can take over.
/// </summary>
public static event EmptyEventHandler GameReady;
/// <summary>
/// Deducts a set amount of Codepoints from the save file... and sends them to a place where they'll never be seen again.
/// </summary>
/// <param name="amount">The amount of Codepoints to deduct.</param>
public static void TransferCodepointsToVoid(long amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException("We see what you did there. Trying to pull Codepoints from the void? That won't work.");
CurrentSave.Codepoints -= amount;
NotificationDaemon.AddNotification(NotificationType.CodepointsSent, amount);
}
/// <summary>
/// Restarts the game.
/// </summary>
public static void Restart()
{
TerminalBackend.InvokeCommand("sos.shutdown");
System.Windows.Forms.Application.Restart();
}
/// <summary>
/// Requests the save file from the server. If authentication fails, this will cause the user to be prompted for their website login and a new save will be created if none is associated with the login.
/// </summary>
public static void ReadSave()
{
//Migrate old saves.
@ -458,6 +501,9 @@ namespace ShiftOS.Engine
}
/// <summary>
/// Creates a new save, starting the Out Of Box Experience (OOBE).
/// </summary>
public static void NewSave()
{
AppearanceManager.Invoke(new Action(() =>
@ -470,6 +516,9 @@ namespace ShiftOS.Engine
}));
}
/// <summary>
/// Saves the game to the server, updating website stats if possible.
/// </summary>
public static void SaveGame()
{
if(!Shiftorium.Silent)
@ -486,15 +535,29 @@ namespace ShiftOS.Engine
System.IO.File.WriteAllText(Paths.SaveFile, Utils.ExportMount(0));
}
/// <summary>
/// Transfers codepoints from an arbitrary character to the save file.
/// </summary>
/// <param name="who">The character name</param>
/// <param name="amount">The amount of Codepoints.</param>
public static void TransferCodepointsFrom(string who, long amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException("We see what you did there... You can't just give a fake character Codepoints like that. It's better if you transfer them to the void.");
NotificationDaemon.AddNotification(NotificationType.CodepointsReceived, amount);
CurrentSave.Codepoints += amount;
}
}
/// <summary>
/// Delegate for handling Terminal text input.
/// </summary>
/// <param name="text">The text inputted by the user (including prompt text).</param>
public delegate void TextSentEventHandler(string text);
/// <summary>
/// Denotes that this Terminal command or namespace is for developers.
/// </summary>
public class DeveloperAttribute : Attribute
{