Added ShiftLetters as a new game, made Audio Volume upgrade more expensive.

This commit is contained in:
Aren 2017-02-25 14:08:48 +01:00
parent 5573e82ca4
commit 9cd4ea556b
6 changed files with 419 additions and 8 deletions

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/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
namespace ShiftOS.WinForms.Applications
{
partial class ShiftLetters
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lblword = new System.Windows.Forms.Label();
this.tbguess = new System.Windows.Forms.TextBox();
this.lbllives = new System.Windows.Forms.Label();
this.btnrestart = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lblword
//
this.lblword.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.lblword.AutoSize = true;
this.lblword.Font = new System.Drawing.Font("Microsoft Sans Serif", 11F);
this.lblword.Location = new System.Drawing.Point(127, 31);
this.lblword.Name = "lblword";
this.lblword.RightToLeft = System.Windows.Forms.RightToLeft.No;
this.lblword.Size = new System.Drawing.Size(72, 18);
this.lblword.TabIndex = 1;
this.lblword.Text = "Loading...";
//
// tbguess
//
this.tbguess.Location = new System.Drawing.Point(147, 108);
this.tbguess.Name = "tbguess";
this.tbguess.Size = new System.Drawing.Size(22, 20);
this.tbguess.TabIndex = 2;
this.tbguess.TextChanged += new System.EventHandler(this.tbguess_TextChanged);
//
// lbllives
//
this.lbllives.AutoSize = true;
this.lbllives.Location = new System.Drawing.Point(127, 190);
this.lbllives.Name = "lbllives";
this.lbllives.Size = new System.Drawing.Size(69, 13);
this.lbllives.TabIndex = 3;
this.lbllives.Text = "Still loading...";
//
// btnrestart
//
this.btnrestart.Location = new System.Drawing.Point(130, 148);
this.btnrestart.Name = "btnrestart";
this.btnrestart.Size = new System.Drawing.Size(75, 23);
this.btnrestart.TabIndex = 4;
this.btnrestart.Text = "Restart";
this.btnrestart.UseVisualStyleBackColor = true;
this.btnrestart.Visible = false;
this.btnrestart.Click += new System.EventHandler(this.btnrestart_Click);
//
// ShiftLetters
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnrestart);
this.Controls.Add(this.lbllives);
this.Controls.Add(this.tbguess);
this.Controls.Add(this.lblword);
this.Name = "ShiftLetters";
this.Size = new System.Drawing.Size(333, 256);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lblword;
private System.Windows.Forms.TextBox tbguess;
private System.Windows.Forms.Label lbllives;
private System.Windows.Forms.Button btnrestart;
}
}

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@ -0,0 +1,146 @@
/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using Newtonsoft.Json;
using ShiftOS.Engine;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShiftOS.WinForms.Applications
{
[Launcher("ShiftLetters", false, null, "Games")]
[RequiresUpgrade("shiftletters")]
[WinOpen("shiftletters")]
public partial class ShiftLetters : UserControl, IShiftOSWindow
{
int lives = 7;
string word = "";
static Random rng = new Random();
public ShiftLetters()
{
InitializeComponent();
}
private void StartGame()
{
lives = 7;
tbguess.Visible = true;
lbllives.Visible = true;
lblword.Visible = true;
btnrestart.Visible = false;
var wordlist = new List<string>
{
"shiftos",
"devx",
"delicious",
"shifter",
"pong",
"shiftorium",
"codepoints"
};
word = wordlist[rng.Next(wordlist.Count)];
lbllives.Text = "You have 7 lives left!";
lblword.Text = "";
for (int i=0; i<word.Length; i++)
{
lblword.Text = lblword.Text + "_ ";
}
}
public void OnLoad()
{
StartGame();
}
public void OnUpgrade()
{
}
public bool OnUnload()
{
return true;
}
public void OnSkinLoad()
{
}
private void tbguess_TextChanged(object sender, EventArgs e)
{
if (this.tbguess.Text.Length == 1)
{
var charGuessed = this.tbguess.Text;
bool correct = false;
this.tbguess.Text = "";
for (int i=0; i < word.Length; i++)
{
if (word[i] == System.Convert.ToChar(charGuessed) & lives > 0)
{
char[] letters = lblword.Text.ToCharArray();
correct = true;
letters[i * 2] = System.Convert.ToChar(charGuessed);
lblword.Text = string.Join("", letters);
if (!lblword.Text.Contains("_"))
{
int oldlives = lives;
tbguess.Visible = false;
lives = 0;
lbllives.Visible = true;
btnrestart.Visible = true;
int cp = word.Length * 2;
cp = cp * oldlives;
lbllives.Text = "You earned: " + cp + " codepoints!";
}
}
}
if (correct == false & lives > 0)
{
lives--;
lbllives.Text = "You have: " + lives + " lives left!";
if (lives == 0)
{
tbguess.Visible = false;
lbllives.Visible = false;
btnrestart.Visible = true;
}
}
}
}
private void btnrestart_Click(object sender, EventArgs e)
{
StartGame();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
</xsd:complexType>
</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,4 +1,4 @@
/*
/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
@ -914,14 +914,16 @@ namespace ShiftOS.WinForms.Properties {
/// Dependencies: null
/// },
/// {
/// Name: &quot;Audio Volume&quot;,
/// Cost: 50,
/// Description: &quot;Want to adjust the volume of ShiftOS&apos;s audio? This upgrade will let you.&quot;
/// Name: &quot;AL Notifications&quot;,
/// Cost: 125,
/// Dependencies: &quot;app_launcher&quot;,
/// Description: &quot;Want to open the Notifications application from within the App Launcher? This upgrade is for you.&quot;
/// },
/// {
/// Name: &quot;Color Depth Dithering&quot;,
/// Cost: 1000,
/// Description: &quot;Right now, if you try to display images on the screen, with a low color depth like we have, the image will be totally unrecogn [rest of string was truncated]&quot;;.
/// Name: &quot;Guess the Word&quot;,
/// Cost: 150,
/// Dependencies: null,
/// Description: &quot;Sick and tired of playing Pong? Buy this upgrade [rest of string was truncated]&quot;;.
/// </summary>
internal static string Shiftorium {
get {

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@ -11,6 +11,18 @@
Dependencies: "app_launcher",
Description: "Want to open the Notifications application from within the App Launcher? This upgrade is for you."
},
{
Name: "ShiftLetters",
Cost: 150,
Dependencies: null,
Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!"
},
{
Name: "AL ShiftLetters",
Cost: 100,
Dependencies: "app_launcher;shiftletters",
Description: "This upgrade allows you to find ShiftLetters in your App Launcher."
},
{
Name: "Panel Notifications",
Cost: 150,
@ -19,7 +31,7 @@
},
{
Name: "Audio Volume",
Cost: 50,
Cost: 80,
Description: "Want to adjust the volume of ShiftOS's audio? This upgrade will let you."
},
{

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@ -112,6 +112,12 @@
<Compile Include="Applications\GraphicPicker.Designer.cs">
<DependentUpon>GraphicPicker.cs</DependentUpon>
</Compile>
<Compile Include="Applications\ShiftLetters.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Applications\ShiftLetters.Designer.cs">
<DependentUpon>ShiftLetters.cs</DependentUpon>
</Compile>
<Compile Include="Applications\MUDControlCentre.cs">
<SubType>UserControl</SubType>
</Compile>
@ -268,6 +274,9 @@
<EmbeddedResource Include="Applications\GraphicPicker.resx">
<DependentUpon>GraphicPicker.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\ShiftLetters.resx">
<DependentUpon>ShiftLetters.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\MUDControlCentre.resx">
<DependentUpon>MUDControlCentre.cs</DependentUpon>
</EmbeddedResource>