mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
Added ShiftLetters as a new game, made Audio Volume upgrade more expensive.
This commit is contained in:
parent
5573e82ca4
commit
9cd4ea556b
6 changed files with 419 additions and 8 deletions
122
ShiftOS.WinForms/Applications/ShiftLetters.Designer.cs
generated
Normal file
122
ShiftOS.WinForms/Applications/ShiftLetters.Designer.cs
generated
Normal file
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
* MIT License
|
||||
*
|
||||
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
namespace ShiftOS.WinForms.Applications
|
||||
{
|
||||
partial class ShiftLetters
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.lblword = new System.Windows.Forms.Label();
|
||||
this.tbguess = new System.Windows.Forms.TextBox();
|
||||
this.lbllives = new System.Windows.Forms.Label();
|
||||
this.btnrestart = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// lblword
|
||||
//
|
||||
this.lblword.Anchor = System.Windows.Forms.AnchorStyles.Top;
|
||||
this.lblword.AutoSize = true;
|
||||
this.lblword.Font = new System.Drawing.Font("Microsoft Sans Serif", 11F);
|
||||
this.lblword.Location = new System.Drawing.Point(127, 31);
|
||||
this.lblword.Name = "lblword";
|
||||
this.lblword.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.lblword.Size = new System.Drawing.Size(72, 18);
|
||||
this.lblword.TabIndex = 1;
|
||||
this.lblword.Text = "Loading...";
|
||||
//
|
||||
// tbguess
|
||||
//
|
||||
this.tbguess.Location = new System.Drawing.Point(147, 108);
|
||||
this.tbguess.Name = "tbguess";
|
||||
this.tbguess.Size = new System.Drawing.Size(22, 20);
|
||||
this.tbguess.TabIndex = 2;
|
||||
this.tbguess.TextChanged += new System.EventHandler(this.tbguess_TextChanged);
|
||||
//
|
||||
// lbllives
|
||||
//
|
||||
this.lbllives.AutoSize = true;
|
||||
this.lbllives.Location = new System.Drawing.Point(127, 190);
|
||||
this.lbllives.Name = "lbllives";
|
||||
this.lbllives.Size = new System.Drawing.Size(69, 13);
|
||||
this.lbllives.TabIndex = 3;
|
||||
this.lbllives.Text = "Still loading...";
|
||||
//
|
||||
// btnrestart
|
||||
//
|
||||
this.btnrestart.Location = new System.Drawing.Point(130, 148);
|
||||
this.btnrestart.Name = "btnrestart";
|
||||
this.btnrestart.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnrestart.TabIndex = 4;
|
||||
this.btnrestart.Text = "Restart";
|
||||
this.btnrestart.UseVisualStyleBackColor = true;
|
||||
this.btnrestart.Visible = false;
|
||||
this.btnrestart.Click += new System.EventHandler(this.btnrestart_Click);
|
||||
//
|
||||
// ShiftLetters
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.btnrestart);
|
||||
this.Controls.Add(this.lbllives);
|
||||
this.Controls.Add(this.tbguess);
|
||||
this.Controls.Add(this.lblword);
|
||||
this.Name = "ShiftLetters";
|
||||
this.Size = new System.Drawing.Size(333, 256);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.Label lblword;
|
||||
private System.Windows.Forms.TextBox tbguess;
|
||||
private System.Windows.Forms.Label lbllives;
|
||||
private System.Windows.Forms.Button btnrestart;
|
||||
}
|
||||
}
|
146
ShiftOS.WinForms/Applications/ShiftLetters.cs
Normal file
146
ShiftOS.WinForms/Applications/ShiftLetters.cs
Normal file
|
@ -0,0 +1,146 @@
|
|||
/*
|
||||
* MIT License
|
||||
*
|
||||
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using Newtonsoft.Json;
|
||||
using ShiftOS.Engine;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ShiftOS.WinForms.Applications
|
||||
{
|
||||
[Launcher("ShiftLetters", false, null, "Games")]
|
||||
[RequiresUpgrade("shiftletters")]
|
||||
[WinOpen("shiftletters")]
|
||||
public partial class ShiftLetters : UserControl, IShiftOSWindow
|
||||
{
|
||||
int lives = 7;
|
||||
string word = "";
|
||||
static Random rng = new Random();
|
||||
|
||||
public ShiftLetters()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void StartGame()
|
||||
{
|
||||
lives = 7;
|
||||
tbguess.Visible = true;
|
||||
lbllives.Visible = true;
|
||||
lblword.Visible = true;
|
||||
btnrestart.Visible = false;
|
||||
var wordlist = new List<string>
|
||||
{
|
||||
"shiftos",
|
||||
"devx",
|
||||
"delicious",
|
||||
"shifter",
|
||||
"pong",
|
||||
"shiftorium",
|
||||
"codepoints"
|
||||
};
|
||||
word = wordlist[rng.Next(wordlist.Count)];
|
||||
lbllives.Text = "You have 7 lives left!";
|
||||
lblword.Text = "";
|
||||
for (int i=0; i<word.Length; i++)
|
||||
{
|
||||
lblword.Text = lblword.Text + "_ ";
|
||||
}
|
||||
}
|
||||
|
||||
public void OnLoad()
|
||||
{
|
||||
StartGame();
|
||||
}
|
||||
|
||||
public void OnUpgrade()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool OnUnload()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnSkinLoad()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void tbguess_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (this.tbguess.Text.Length == 1)
|
||||
{
|
||||
var charGuessed = this.tbguess.Text;
|
||||
bool correct = false;
|
||||
this.tbguess.Text = "";
|
||||
for (int i=0; i < word.Length; i++)
|
||||
{
|
||||
if (word[i] == System.Convert.ToChar(charGuessed) & lives > 0)
|
||||
{
|
||||
char[] letters = lblword.Text.ToCharArray();
|
||||
correct = true;
|
||||
letters[i * 2] = System.Convert.ToChar(charGuessed);
|
||||
lblword.Text = string.Join("", letters);
|
||||
if (!lblword.Text.Contains("_"))
|
||||
{
|
||||
int oldlives = lives;
|
||||
tbguess.Visible = false;
|
||||
lives = 0;
|
||||
lbllives.Visible = true;
|
||||
btnrestart.Visible = true;
|
||||
int cp = word.Length * 2;
|
||||
cp = cp * oldlives;
|
||||
lbllives.Text = "You earned: " + cp + " codepoints!";
|
||||
}
|
||||
}
|
||||
}
|
||||
if (correct == false & lives > 0)
|
||||
{
|
||||
lives--;
|
||||
lbllives.Text = "You have: " + lives + " lives left!";
|
||||
if (lives == 0)
|
||||
{
|
||||
tbguess.Visible = false;
|
||||
lbllives.Visible = false;
|
||||
btnrestart.Visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void btnrestart_Click(object sender, EventArgs e)
|
||||
{
|
||||
StartGame();
|
||||
}
|
||||
}
|
||||
}
|
120
ShiftOS.WinForms/Applications/ShiftLetters.resx
Normal file
120
ShiftOS.WinForms/Applications/ShiftLetters.resx
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
16
ShiftOS.WinForms/Properties/Resources.Designer.cs
generated
16
ShiftOS.WinForms/Properties/Resources.Designer.cs
generated
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* MIT License
|
||||
*
|
||||
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
|
||||
|
@ -914,14 +914,16 @@ namespace ShiftOS.WinForms.Properties {
|
|||
/// Dependencies: null
|
||||
/// },
|
||||
/// {
|
||||
/// Name: "Audio Volume",
|
||||
/// Cost: 50,
|
||||
/// Description: "Want to adjust the volume of ShiftOS's audio? This upgrade will let you."
|
||||
/// Name: "AL Notifications",
|
||||
/// Cost: 125,
|
||||
/// Dependencies: "app_launcher",
|
||||
/// Description: "Want to open the Notifications application from within the App Launcher? This upgrade is for you."
|
||||
/// },
|
||||
/// {
|
||||
/// Name: "Color Depth Dithering",
|
||||
/// Cost: 1000,
|
||||
/// Description: "Right now, if you try to display images on the screen, with a low color depth like we have, the image will be totally unrecogn [rest of string was truncated]";.
|
||||
/// Name: "Guess the Word",
|
||||
/// Cost: 150,
|
||||
/// Dependencies: null,
|
||||
/// Description: "Sick and tired of playing Pong? Buy this upgrade [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string Shiftorium {
|
||||
get {
|
||||
|
|
|
@ -11,6 +11,18 @@
|
|||
Dependencies: "app_launcher",
|
||||
Description: "Want to open the Notifications application from within the App Launcher? This upgrade is for you."
|
||||
},
|
||||
{
|
||||
Name: "ShiftLetters",
|
||||
Cost: 150,
|
||||
Dependencies: null,
|
||||
Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!"
|
||||
},
|
||||
{
|
||||
Name: "AL ShiftLetters",
|
||||
Cost: 100,
|
||||
Dependencies: "app_launcher;shiftletters",
|
||||
Description: "This upgrade allows you to find ShiftLetters in your App Launcher."
|
||||
},
|
||||
{
|
||||
Name: "Panel Notifications",
|
||||
Cost: 150,
|
||||
|
@ -19,7 +31,7 @@
|
|||
},
|
||||
{
|
||||
Name: "Audio Volume",
|
||||
Cost: 50,
|
||||
Cost: 80,
|
||||
Description: "Want to adjust the volume of ShiftOS's audio? This upgrade will let you."
|
||||
},
|
||||
{
|
||||
|
|
|
@ -112,6 +112,12 @@
|
|||
<Compile Include="Applications\GraphicPicker.Designer.cs">
|
||||
<DependentUpon>GraphicPicker.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\ShiftLetters.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Applications\ShiftLetters.Designer.cs">
|
||||
<DependentUpon>ShiftLetters.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\MUDControlCentre.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
@ -268,6 +274,9 @@
|
|||
<EmbeddedResource Include="Applications\GraphicPicker.resx">
|
||||
<DependentUpon>GraphicPicker.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\ShiftLetters.resx">
|
||||
<DependentUpon>ShiftLetters.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\MUDControlCentre.resx">
|
||||
<DependentUpon>MUDControlCentre.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
Loading…
Reference in a new issue