Basic AudioPlayer

planning to use naudio api for this. thoughts?
This commit is contained in:
lempamo 2017-02-25 16:10:59 -05:00
parent 420a5e0a4b
commit 84abd2cd11
2 changed files with 78 additions and 0 deletions

View file

@ -0,0 +1,37 @@
namespace ShiftOS.WinForms.Applications
{
partial class AudioPlayer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
}
#endregion
}
}

View file

@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ShiftOS.Engine;
namespace ShiftOS.WinForms.Applications
{
public partial class AudioPlayer : UserControl, IShiftOSWindow
{
public AudioPlayer()
{
InitializeComponent();
}
public void OnLoad()
{
}
public void OnSkinLoad()
{
}
public bool OnUnload()
{
return true;
}
public void OnUpgrade()
{
}
}
}