Fix the supermosquito. Hopefully.

This commit is contained in:
Michael VanOverbeek 2017-02-13 15:33:43 +00:00
parent e8dfafa17a
commit 797f0be617
11 changed files with 133 additions and 22 deletions

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@ -9,6 +9,10 @@
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@ -10,6 +10,10 @@
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@ -9,6 +9,10 @@
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@ -9,6 +9,10 @@
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@ -7,7 +7,11 @@
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@ -10,6 +10,10 @@
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@ -9,39 +9,42 @@ using Newtonsoft.Json;
using System.IO;
using static ShiftOS.Server.Program;
using Discord;
using Discord.WebSocket;
namespace ShiftOS.Server
{
public static class ChatBackend
{
public static void StartDiscordBots()
public static async Task StartDiscordBots()
{
Reinitialized?.Invoke();
if (!File.Exists("chats.json"))
File.WriteAllText("chats.json", "[]");
foreach (var chat in JsonConvert.DeserializeObject<List<ShiftOS.Objects.Channel>>(File.ReadAllText("chats.json")))
{
bool chatKilled = false;
if (chat.IsDiscordProxy == true)
{
DiscordConfigBuilder builder = new DiscordConfigBuilder();
builder.AppName = "ShiftOS";
builder.AppVersion = System.Reflection.Assembly.GetExecutingAssembly().FullName;
builder.AppUrl = "http://getshiftos.ml/";
var client = new DiscordClient(builder);
client.Connect(chat.DiscordBotToken, TokenType.Bot);
client.SetGame("ShiftOS");
client.SetStatus(UserStatus.Online);
client.MessageReceived += (s, e) =>
DiscordSocketConfig builder = new DiscordSocketConfig();
builder.AudioMode = Discord.Audio.AudioMode.Disabled;
var client = new DiscordSocketClient(builder);
await client.LoginAsync(TokenType.Bot, chat.DiscordBotToken);
await client.ConnectAsync();
await client.SetGameAsync("ShiftOS");
await client.SetStatusAsync(UserStatus.Online);
client.MessageReceived += async (s) =>
{
if (chatKilled == false)
{
if (e.Channel.Id.ToString() == chat.DiscordChannelID)
if (s.Channel.Id == Convert.ToUInt64(chat.DiscordChannelID))
{
server.DispatchAll(new NetObject("chat_msgreceived", new ServerMessage
{
Name = "chat_msgreceived",
GUID = "server",
Contents = JsonConvert.SerializeObject(new ChatMessage(e.User.Name, "discord_" + e.Channel.Name, e.Message.Text, chat.ID))
Contents = JsonConvert.SerializeObject(new ChatMessage(s.Author.Mention, "discord_" + s.Channel.Name, s.Content, chat.ID))
}));
}
}
@ -54,9 +57,9 @@ namespace ShiftOS.Server
if (msg.Channel == chat.ID)
{
//Get the Discord channel for this chat.
var dChan = client.GetChannel(Convert.ToUInt64(chat.DiscordChannelID));
var dChan = client.GetChannel(Convert.ToUInt64(chat.ID)) as ISocketMessageChannel;
//Relay the message to Discord.
dChan.SendMessage($"**[{msg.Username}@{msg.SystemName} ({msg.Channel})]: {msg.Message}");
dChan.SendMessageAsync($"**[{msg.Username}@{msg.SystemName}] `<mud/{msg.Channel}> {msg.Message}");
}
//Relay it back to all MUD clients.
@ -65,8 +68,8 @@ namespace ShiftOS.Server
};
Reinitialized += () =>
{
client.Disconnect();
client.Dispose();
client.DisconnectAsync();
chatKilled = true;
};
}

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@ -33,8 +33,24 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Discord.Net, Version=0.9.6.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.0.9.6\lib\net45\Discord.Net.dll</HintPath>
<Reference Include="Discord.Net.Commands, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.Commands.1.0.0-rc-00595\lib\netstandard1.1\Discord.Net.Commands.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Discord.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.Core.1.0.0-rc-00595\lib\netstandard1.1\Discord.Net.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Discord.Net.Rest, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.Rest.1.0.0-rc-00595\lib\netstandard1.1\Discord.Net.Rest.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Discord.Net.Rpc, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.Rpc.1.0.0-rc-00595\lib\netstandard1.1\Discord.Net.Rpc.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Discord.Net.WebSocket, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Discord.Net.WebSocket.1.0.0-rc-00595\lib\netstandard1.1\Discord.Net.WebSocket.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NetSockets">
@ -61,8 +77,28 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections.Immutable, Version=1.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Collections.Immutable.1.3.0\lib\portable-net45+win8+wp8+wpa81\System.Collections.Immutable.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Interactive.Async, Version=3.0.1000.0, Culture=neutral, PublicKeyToken=94bc3704cddfc263, processorArchitecture=MSIL">
<HintPath>..\packages\System.Interactive.Async.3.1.0\lib\net45\System.Interactive.Async.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.Caching" />
<Reference Include="System.Runtime.DurableInstancing" />
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<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.Remoting" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Runtime.Serialization.Formatters.Soap" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />

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@ -1,9 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Discord.Net" version="0.9.6" targetFramework="net451" />
<package id="Discord.Net" version="1.0.0-rc-00595" targetFramework="net451" />
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<package id="Discord.Net.Rest" version="1.0.0-rc-00595" targetFramework="net451" />
<package id="Discord.Net.Rpc" version="1.0.0-rc-00595" targetFramework="net451" />
<package id="Discord.Net.WebSocket" version="1.0.0-rc-00595" targetFramework="net451" />
<package id="DynamicLua" version="1.1.2.0" targetFramework="net452" />
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