Let's try that again........

seems like I somehow got an old copy of SaveSystem.cs and committed
that, re-introducing the game's dependency on Unite, which is dead,
press F to pay respects.
This commit is contained in:
RogueAI42 2017-06-13 18:27:37 +10:00
parent d1538e742b
commit 428533fec2

View file

@ -79,7 +79,6 @@ namespace ShiftOS.Engine
/// </summary>
public static Save CurrentSave { get; set; }
/// <summary>
/// Start the entire ShiftOS engine.
/// </summary>
@ -105,8 +104,6 @@ namespace ShiftOS.Engine
Localization.SetupTHETRUEDefaultLocals();
SkinEngine.Init();
Random rnd = new Random();
int loadingJoke1 = rnd.Next(5);
TerminalBackend.OpenTerminal();
@ -141,19 +138,7 @@ namespace ShiftOS.Engine
Console.WriteLine("[sfs] Loading SFS driver v3");
Thread.Sleep(100);
Console.WriteLine("[sfs] 4096 blocks read.");
if (loadingJoke1 == 0)
Console.WriteLine("[sos] Getting good and ready...");
if (loadingJoke1 == 1)
Console.WriteLine("[sos] Shifting the OS...");
if (loadingJoke1 == 2)
Console.WriteLine("[sos] Placing things everywhere...");
if (loadingJoke1 == 3)
Console.WriteLine("[sos] Making an an errors...");
if (loadingJoke1 == 4)
Console.WriteLine("[sos] Testing to see if this OS is indeed on...");
Thread.Sleep(50);
Console.WriteLine("[simpl-conf] Reading configuration files (global-3.conf)");
Thread.Sleep(20);
Console.WriteLine("[termdb] Building command database from filesystem...");
TerminalBackend.PopulateTerminalCommands();
@ -178,22 +163,29 @@ namespace ShiftOS.Engine
bool guidReceived = false;
ServerManager.GUIDReceived += (str) =>
{
//Connection successful! Stop waiting!
guidReceived = true;
//Connection successful! Stop waiting!
guidReceived = true;
Console.WriteLine("[inetd] Connection successful.");
};
try
{
ServerManager.Initiate(UserConfig.Get().DigitalSocietyAddress, UserConfig.Get().DigitalSocietyPort);
//This haults the client until the connection is successful.
while (ServerManager.thisGuid == new Guid())
if (ServerManager.ServerOnline)
{
Thread.Sleep(10);
ServerManager.Initiate(UserConfig.Get().DigitalSocietyAddress, UserConfig.Get().DigitalSocietyPort);
//This haults the client until the connection is successful.
while (ServerManager.thisGuid == new Guid())
{
Thread.Sleep(10);
}
Console.WriteLine("[inetd] DHCP GUID recieved, finished setup");
FinishBootstrap();
}
else
{
Console.WriteLine("[inetd] No suitable network interface card found, skipping network connection.");
FinishBootstrap();
}
Console.WriteLine("[inetd] DHCP GUID recieved, finished setup");
FinishBootstrap();
}
catch (Exception ex)
{
@ -535,8 +527,10 @@ namespace ShiftOS.Engine
{
try
{
Story.Start(CurrentSave.PickupPoint);
TerminalBackend.PrintPrompt();
if (Story.Context == null)
{
Story.Start(CurrentSave.PickupPoint);
}
}
catch { }
}
@ -643,40 +637,40 @@ namespace ShiftOS.Engine
/// </summary>
public static void SaveGame()
{
if (IsSandbox == false)
{
#if !NOSAVE
if (!IsSandbox)
if (!Shiftorium.Silent)
Console.WriteLine("");
if (!Shiftorium.Silent)
Console.Write("{SE_SAVING}... ");
if (SaveSystem.CurrentSave != null)
{
if (!Shiftorium.Silent)
Console.WriteLine("");
if (!Shiftorium.Silent)
Console.Write("{SE_SAVING}... ");
if (SaveSystem.CurrentSave != null)
var serialisedSaveFile = JsonConvert.SerializeObject(CurrentSave, Formatting.Indented);
new Thread(() =>
{
var serialisedSaveFile = JsonConvert.SerializeObject(CurrentSave, Formatting.Indented);
new Thread(() =>
try
{
try
{
// please don't do networking on the main thread if you're just going to
// discard the response, it's extremely slow
ServerManager.SendMessage("mud_save", serialisedSaveFile);
}
catch { }
})
{ IsBackground = false }.Start();
if (!System.IO.Directory.Exists(Paths.SaveDirectory))
{
System.IO.Directory.CreateDirectory(Paths.SaveDirectory);
}
catch { }
})
{ IsBackground = false }.Start();
if (!System.IO.Directory.Exists(Paths.SaveDirectory))
{
System.IO.Directory.CreateDirectory(Paths.SaveDirectory);
System.IO.File.WriteAllText(Path.Combine(Paths.SaveDirectory, "autosave.save"), serialisedSaveFile);
}
if (!Shiftorium.Silent)
Console.WriteLine(" ...{DONE}.");
System.IO.File.WriteAllText(Path.Combine(Paths.SaveDirectory, "autosave.save"), serialisedSaveFile);
}
if (!Shiftorium.Silent)
Console.WriteLine(" ...{DONE}.");
System.IO.File.WriteAllText(Paths.SaveFile, Utils.ExportMount(0));
#endif
}
}
/// <summary>