fixed ShiftFS save

simple
This commit is contained in:
RogueAI42 2017-06-12 22:38:53 +10:00
parent c0017e35a4
commit 388835c96a

View file

@ -163,29 +163,22 @@ namespace ShiftOS.Engine
bool guidReceived = false;
ServerManager.GUIDReceived += (str) =>
{
//Connection successful! Stop waiting!
guidReceived = true;
//Connection successful! Stop waiting!
guidReceived = true;
Console.WriteLine("[inetd] Connection successful.");
};
try
{
if (ServerManager.ServerOnline)
ServerManager.Initiate(UserConfig.Get().DigitalSocietyAddress, UserConfig.Get().DigitalSocietyPort);
//This haults the client until the connection is successful.
while (ServerManager.thisGuid == new Guid())
{
ServerManager.Initiate(UserConfig.Get().DigitalSocietyAddress, UserConfig.Get().DigitalSocietyPort);
//This haults the client until the connection is successful.
while (ServerManager.thisGuid == new Guid())
{
Thread.Sleep(10);
}
Console.WriteLine("[inetd] DHCP GUID recieved, finished setup");
FinishBootstrap();
}
else
{
Console.WriteLine("[inetd] No suitable network interface card found, skipping network connection.");
FinishBootstrap();
Thread.Sleep(10);
}
Console.WriteLine("[inetd] DHCP GUID recieved, finished setup");
FinishBootstrap();
}
catch (Exception ex)
{
@ -527,10 +520,8 @@ namespace ShiftOS.Engine
{
try
{
if (Story.Context == null)
{
Story.Start(CurrentSave.PickupPoint);
}
Story.Start(CurrentSave.PickupPoint);
TerminalBackend.PrintPrompt();
}
catch { }
}
@ -637,40 +628,40 @@ namespace ShiftOS.Engine
/// </summary>
public static void SaveGame()
{
if (IsSandbox == false)
{
#if !NOSAVE
if (!Shiftorium.Silent)
Console.WriteLine("");
if (!Shiftorium.Silent)
Console.Write("{SE_SAVING}... ");
if (SaveSystem.CurrentSave != null)
if (!IsSandbox)
{
var serialisedSaveFile = JsonConvert.SerializeObject(CurrentSave, Formatting.Indented);
new Thread(() =>
if (!Shiftorium.Silent)
Console.WriteLine("");
if (!Shiftorium.Silent)
Console.Write("{SE_SAVING}... ");
if (SaveSystem.CurrentSave != null)
{
try
var serialisedSaveFile = JsonConvert.SerializeObject(CurrentSave, Formatting.Indented);
new Thread(() =>
{
try
{
// please don't do networking on the main thread if you're just going to
// discard the response, it's extremely slow
ServerManager.SendMessage("mud_save", serialisedSaveFile);
}
catch { }
})
{ IsBackground = false }.Start();
if (!System.IO.Directory.Exists(Paths.SaveDirectory))
{
System.IO.Directory.CreateDirectory(Paths.SaveDirectory);
}
catch { }
})
{ IsBackground = false }.Start();
if (!System.IO.Directory.Exists(Paths.SaveDirectory))
{
System.IO.Directory.CreateDirectory(Paths.SaveDirectory);
System.IO.File.WriteAllText(Path.Combine(Paths.SaveDirectory, "autosave.save"), serialisedSaveFile);
}
System.IO.File.WriteAllText(Path.Combine(Paths.SaveDirectory, "autosave.save"), serialisedSaveFile);
if (!Shiftorium.Silent)
Console.WriteLine(" ...{DONE}.");
}
if (!Shiftorium.Silent)
Console.WriteLine(" ...{DONE}.");
System.IO.File.WriteAllText(Paths.SaveFile, Utils.ExportMount(0));
#endif
}
}
/// <summary>