mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
A better linking system.
This commit is contained in:
parent
cdfba45faa
commit
354b65cc54
6 changed files with 437 additions and 17 deletions
|
@ -259,45 +259,81 @@ You must join the digital society, rise up the ranks, and save us.
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});
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AppearanceManager.SetupDialog(loginDialog);
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}
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else
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{
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var signupDialog = new UniteSignupDialog((token) =>
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{
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});
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AppearanceManager.SetupDialog(signupDialog);
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}
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});
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});
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}
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public void LinkSaveFile(string token)
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{
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Infobox.PromptText("Enter username", "Please enter the username you used for your save file before these changes.", (cuname) =>
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if (Utils.FileExists(Paths.GetPath("user.dat")))
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{
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Infobox.PromptText("Enter password", "Now, please enter the corresponding password.", (cpass) =>
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try
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{
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ServerMessageReceived nsmr = null;
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nsmr = (nmsg) =>
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var details = JsonConvert.DeserializeObject<ClientSave>(Utils.ReadAllText(Paths.GetPath("user.dat")));
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ServerMessageReceived smr = null;
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bool msgreceived = false;
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bool found = false;
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smr = (msg) =>
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{
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ServerManager.MessageReceived -= nsmr;
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if (nmsg.Name == "mud_savefile")
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if (msg.Name == "mud_savefile")
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{
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var save = JsonConvert.DeserializeObject<Save>(nmsg.Contents);
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var save = JsonConvert.DeserializeObject<Save>(msg.Contents);
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save.UniteAuthToken = token;
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Infobox.Show("That'll do it.", "Your save has been linked up! Next time you log into the ShiftOS site, your Codepoints should show on your profile. There's just a few more things we have to do.", () =>
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Infobox.Show("Migration complete.", "We have migrated your old save file to the new system successfully. You can still log in using the old system on old builds of ShiftOS.", () =>
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{
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SaveSystem.CurrentSave = save;
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SaveSystem.SaveGame();
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found = true;
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msgreceived = true;
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});
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}
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else
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{
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Infobox.Show("Uh oh.", "We couldn't find a save file with those values. Please try again", () =>
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{
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LinkSaveFile(token);
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});
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found = false;
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msgreceived = true;
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}
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ServerManager.MessageReceived -= smr;
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};
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ServerManager.MessageReceived += nsmr;
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ServerManager.MessageReceived += smr;
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ServerManager.SendMessage("mud_login", JsonConvert.SerializeObject(new
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{
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username = cuname,
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password = cpass
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username = details.Username,
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password = details.Password
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}));
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}, true);
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while (msgreceived == false)
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Thread.Sleep(10);
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if (found)
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return;
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}
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catch
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{
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}
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}
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var client = new UniteClient("http://getshiftos.ml", token);
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var sve = new Save();
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sve.Username = client.GetEmail();
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sve.Password = Guid.NewGuid().ToString();
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sve.SystemName = client.GetSysName();
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sve.UniteAuthToken = token;
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sve.Codepoints = 0;
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sve.Upgrades = new Dictionary<string, bool>();
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sve.ID = Guid.NewGuid();
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Infobox.Show("Welcome to ShiftOS.", "Welcome to ShiftOS, " + client.GetDisplayName() + ". We have created a save file for you. Now, go on and Shift It Your Way.", () =>
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{
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sve.StoryPosition = 8675309;
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SaveSystem.CurrentSave = sve;
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SaveSystem.SaveGame();
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});
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}
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@ -373,6 +373,12 @@
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<Compile Include="UniteLoginDialog.Designer.cs">
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<DependentUpon>UniteLoginDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="UniteSignupDialog.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="UniteSignupDialog.Designer.cs">
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<DependentUpon>UniteSignupDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="VisualBasicStuff.cs" />
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<Compile Include="WFLanguageProvider.cs" />
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<Compile Include="WidgetManager.cs" />
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@ -534,6 +540,9 @@
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<EmbeddedResource Include="UniteLoginDialog.resx">
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<DependentUpon>UniteLoginDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UniteSignupDialog.resx">
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<DependentUpon>UniteSignupDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WindowBorder.resx">
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<DependentUpon>WindowBorder.cs</DependentUpon>
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</EmbeddedResource>
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186
ShiftOS.WinForms/UniteSignupDialog.Designer.cs
generated
Normal file
186
ShiftOS.WinForms/UniteSignupDialog.Designer.cs
generated
Normal file
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@ -0,0 +1,186 @@
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namespace ShiftOS.WinForms
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{
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partial class UniteSignupDialog
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UniteSignupDialog));
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this.btnlogin = new System.Windows.Forms.Button();
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this.txtpassword = new System.Windows.Forms.TextBox();
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this.txtusername = new System.Windows.Forms.TextBox();
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this.label3 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.txtconfirm = new System.Windows.Forms.TextBox();
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this.label4 = new System.Windows.Forms.Label();
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this.txtdisplay = new System.Windows.Forms.TextBox();
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// btnlogin
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//
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this.btnlogin.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnlogin.Location = new System.Drawing.Point(462, 407);
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this.btnlogin.Name = "btnlogin";
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this.btnlogin.Size = new System.Drawing.Size(75, 23);
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this.btnlogin.TabIndex = 11;
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this.btnlogin.Text = "Submit";
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this.btnlogin.UseVisualStyleBackColor = true;
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//
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// txtpassword
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//
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this.txtpassword.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtpassword.Location = new System.Drawing.Point(113, 133);
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this.txtpassword.Name = "txtpassword";
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this.txtpassword.Size = new System.Drawing.Size(424, 20);
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this.txtpassword.TabIndex = 10;
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this.txtpassword.UseSystemPasswordChar = true;
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//
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// txtusername
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//
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this.txtusername.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtusername.Location = new System.Drawing.Point(113, 100);
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this.txtusername.Name = "txtusername";
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this.txtusername.Size = new System.Drawing.Size(424, 20);
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this.txtusername.TabIndex = 9;
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(17, 136);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(56, 13);
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this.label3.TabIndex = 8;
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this.label3.Text = "Password:";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(17, 103);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(76, 13);
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this.label2.TabIndex = 7;
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this.label2.Text = "Email Address:";
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(17, 36);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(84, 13);
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this.label1.TabIndex = 6;
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this.label1.Tag = "header2";
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this.label1.Text = "Login to ShiftOS";
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//
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// txtconfirm
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//
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this.txtconfirm.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtconfirm.Location = new System.Drawing.Point(113, 159);
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this.txtconfirm.Name = "txtconfirm";
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this.txtconfirm.Size = new System.Drawing.Size(424, 20);
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this.txtconfirm.TabIndex = 13;
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this.txtconfirm.UseSystemPasswordChar = true;
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(17, 162);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(45, 13);
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this.label4.TabIndex = 12;
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this.label4.Text = "Confirm:";
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//
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// txtdisplay
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//
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this.txtdisplay.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtdisplay.Location = new System.Drawing.Point(113, 197);
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this.txtdisplay.Name = "txtdisplay";
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this.txtdisplay.Size = new System.Drawing.Size(424, 20);
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this.txtdisplay.TabIndex = 15;
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(17, 200);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(73, 13);
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this.label5.TabIndex = 14;
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this.label5.Text = "Display name:";
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//
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// label6
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//
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this.label6.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.label6.Location = new System.Drawing.Point(20, 251);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(517, 153);
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this.label6.TabIndex = 16;
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this.label6.Text = resources.GetString("label6.Text");
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//
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// UniteSignupDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.label6);
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this.Controls.Add(this.txtdisplay);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.txtconfirm);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.btnlogin);
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this.Controls.Add(this.txtpassword);
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this.Controls.Add(this.txtusername);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Name = "UniteSignupDialog";
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this.Size = new System.Drawing.Size(555, 447);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button btnlogin;
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private System.Windows.Forms.TextBox txtpassword;
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private System.Windows.Forms.TextBox txtusername;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.TextBox txtconfirm;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.TextBox txtdisplay;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.Label label6;
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}
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}
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43
ShiftOS.WinForms/UniteSignupDialog.cs
Normal file
43
ShiftOS.WinForms/UniteSignupDialog.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ShiftOS.Engine;
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namespace ShiftOS.WinForms
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{
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public partial class UniteSignupDialog : UserControl, IShiftOSWindow
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{
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public UniteSignupDialog(Action<string> callback)
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{
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InitializeComponent();
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Callback = callback;
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}
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private Action<string> Callback { get; set; }
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public void OnLoad()
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{
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this.ParentForm.AcceptButton = btnlogin;
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}
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public void OnSkinLoad()
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{
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}
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public bool OnUnload()
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{
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return true;
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}
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public void OnUpgrade()
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{
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}
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}
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}
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131
ShiftOS.WinForms/UniteSignupDialog.resx
Normal file
131
ShiftOS.WinForms/UniteSignupDialog.resx
Normal file
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@ -0,0 +1,131 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
|
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<!--
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||||
Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
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|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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||||
|
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Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="label6.Text" xml:space="preserve">
|
||||
<value>Your ShiftOS Account is your gateway to the world of ShiftOS.
|
||||
|
||||
What does this account do for you?
|
||||
|
||||
- It holds all your Codepoints, Shiftorium Upgrades, and other in-game save details in a secure spot.
|
||||
- It gives you access to the ShiftOS Forums, Wiki, Developer Blog and the bugtracker.
|
||||
- It gives you your own personal profile that you can shift your own way - just like you can ShiftOS.
|
||||
|
||||
You can customize more information for this account at http://getshiftos.ml/, but first, we must create it.</value>
|
||||
</data>
|
||||
</root>
|
|
@ -15,7 +15,7 @@ namespace ShiftOS.Unite
|
|||
public UniteClient(string baseurl, string usertoken)
|
||||
{
|
||||
BaseURL = baseurl;
|
||||
Token = Token;
|
||||
Token = usertoken;
|
||||
}
|
||||
|
||||
internal string MakeCall(string url)
|
||||
|
@ -34,6 +34,21 @@ namespace ShiftOS.Unite
|
|||
}
|
||||
}
|
||||
|
||||
public string GetEmail()
|
||||
{
|
||||
return MakeCall("/API/GetEmail");
|
||||
}
|
||||
|
||||
public string GetSysName()
|
||||
{
|
||||
return MakeCall("/API/GetSysName");
|
||||
}
|
||||
|
||||
public void SetSysName(string value)
|
||||
{
|
||||
MakeCall("/API/SetSysName/" + value);
|
||||
}
|
||||
|
||||
public string GetDisplayName()
|
||||
{
|
||||
return MakeCall("/API/GetDisplayName");
|
||||
|
|
Loading…
Reference in a new issue