Added ShiftLotto

Added ShiftLotto. It's a new shiftorium upgrade that lets you make (and
lose) codepoints FAST.
This commit is contained in:
AShifter 2017-03-07 18:53:41 -07:00
parent 449d43d22c
commit 1c0c7c6fa8
6 changed files with 472 additions and 2 deletions

View file

@ -50,7 +50,7 @@ namespace ShiftOS.WinForms.Applications
"shiftorium", "codepoints", "shiftletters", "shops", "mud", "notification", "namechanger",
"skinning", "skinloader", "calculator", "fileskimmer", "lua", "shiftnet", "terminal", "textpad"};
List<String> contributorsWordlist = new List<string> { "philipadams", "carverh", "computelinux", "lempamo",
"wowmom", "michaeltheshifter", "arencclc", "therandommelon", "pfg", "craftxbox"};
"wowmom", "michaeltheshifter", "arencclc", "therandommelon", "pfg", "craftxbox", "ashifter"};
List<string> osWordlist = new List<string>
{
@ -90,7 +90,8 @@ namespace ShiftOS.WinForms.Applications
"vienna",
"whistler",
"windowsxp",
"windowsforworkgroups"
"windowsforworkgroups",
"shiftos"
};
public ShiftLetters()

View file

@ -0,0 +1,202 @@
namespace ShiftOS.WinForms.Applications
{
partial class ShiftLotto
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftLotto));
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.cpUpDown = new System.Windows.Forms.NumericUpDown();
this.difUpDown = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.label7 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.cpUpDown)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.difUpDown)).BeginInit();
this.SuspendLayout();
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(19, 49);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(376, 39);
this.label2.TabIndex = 2;
this.label2.Text = resources.GetString("label2.Text");
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(35, 122);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(60, 13);
this.label3.TabIndex = 3;
this.label3.Text = "Codepoints\r\n";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(319, 122);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(47, 13);
this.label4.TabIndex = 4;
this.label4.Text = "Difficulty";
//
// button1
//
this.button1.Location = new System.Drawing.Point(22, 164);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(369, 23);
this.button1.TabIndex = 6;
this.button1.Text = "Go!";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label5
//
this.label5.Location = new System.Drawing.Point(120, 136);
this.label5.Name = "label5";
this.label5.RightToLeft = System.Windows.Forms.RightToLeft.No;
this.label5.Size = new System.Drawing.Size(173, 23);
this.label5.TabIndex = 7;
this.label5.Text = "0 CP";
this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(173, 122);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(74, 13);
this.label6.TabIndex = 8;
this.label6.Text = "You could win";
//
// cpUpDown
//
this.cpUpDown.Location = new System.Drawing.Point(22, 138);
this.cpUpDown.Maximum = new decimal(new int[] {
10000000,
0,
0,
0});
this.cpUpDown.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.cpUpDown.Name = "cpUpDown";
this.cpUpDown.Size = new System.Drawing.Size(92, 20);
this.cpUpDown.TabIndex = 9;
this.cpUpDown.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// difUpDown
//
this.difUpDown.Location = new System.Drawing.Point(299, 138);
this.difUpDown.Minimum = new decimal(new int[] {
10,
0,
0,
0});
this.difUpDown.Name = "difUpDown";
this.difUpDown.Size = new System.Drawing.Size(92, 20);
this.difUpDown.TabIndex = 10;
this.difUpDown.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(147, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(115, 13);
this.label1.TabIndex = 11;
this.label1.Text = "Welcome to ShiftLotto!";
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// label7
//
this.label7.Location = new System.Drawing.Point(22, 190);
this.label7.Name = "label7";
this.label7.RightToLeft = System.Windows.Forms.RightToLeft.No;
this.label7.Size = new System.Drawing.Size(369, 23);
this.label7.TabIndex = 12;
this.label7.Text = "Current CP: 0 CP";
this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// ShiftLotto
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.label7);
this.Controls.Add(this.label1);
this.Controls.Add(this.difUpDown);
this.Controls.Add(this.cpUpDown);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.button1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Name = "ShiftLotto";
this.Size = new System.Drawing.Size(419, 252);
((System.ComponentModel.ISupportInitialize)(this.cpUpDown)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.difUpDown)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.NumericUpDown cpUpDown;
private System.Windows.Forms.NumericUpDown difUpDown;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Label label7;
}
}

View file

@ -0,0 +1,116 @@
/*
* MIT License
*
* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ShiftOS.Engine;
namespace ShiftOS.WinForms.Applications
{
[Launcher("ShiftLotto", true, "al_shiftlotto", "Games")]
[RequiresUpgrade("shiftlotto")]
[WinOpen("shiftlotto")]
public partial class ShiftLotto : UserControl, IShiftOSWindow
{
public ShiftLotto()
{
InitializeComponent();
}
public void OnLoad()
{
timer1.Start();
}
public void OnSkinLoad()
{
}
public bool OnUnload()
{
return true;
}
public void OnUpgrade()
{
}
// The Dynamic Display
private void timer1_Tick(object sender, EventArgs e)
{
int codePoints = Convert.ToInt32(Math.Round(cpUpDown.Value, 0));
int difficulty = Convert.ToInt32(Math.Round(difUpDown.Value, 0));
label5.Text = codePoints * difficulty + " CP";
label7.Text = "Current CP: " + SaveSystem.CurrentSave.Codepoints.ToString() + " CP";
}
private void button1_Click(object sender, EventArgs e)
{
// Convert the NumericUpDown to Int
int codePoints = Convert.ToInt32(Math.Round(cpUpDown.Value, 0));
int difficulty = Convert.ToInt32(Math.Round(difUpDown.Value, 0));
// Create Random Ints
Random rnd = new Random();
// Set their highest possible number to Difficulty
int guessedNumber = rnd.Next(0, difficulty);
int winningNumber = rnd.Next(0, difficulty);
// Multiply CodePoints * Difficulty
int jackpot = codePoints * difficulty;
// Test the random ints
if (guessedNumber == winningNumber)
{
// If you win
// Add Codepoints
SaveSystem.TransferCodepointsFrom("shiftlotto", jackpot);
// Infobox
Infobox.Show("YOU WON!", "Good Job! " + jackpot.ToString() + " CP has been added to your account. ");
}
else
{
// If you fail
// Remove Codepoints
SaveSystem.TransferCodepointsToVoid(jackpot);
// Infobox
Infobox.Show("YOU FAILED!", "Sorry! " + jackpot.ToString() + " CP has been removed from your account.");
}
}
}
}

View file

@ -0,0 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label2.Text" xml:space="preserve">
<value>ShiftLotto lets you to turn a few codepoints into a FOURTUNE! All you need to
do is bet a certain amount of codepoints, set a difficulty, and try your luck.
There have been many winners - Will you be one too?</value>
</data>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -125,6 +125,20 @@
Description: "Want to adjust the volume of ShiftOS's audio? This upgrade will let you."
},
//SHIFTLOTTO UPGRADES
{
Name: "ShiftLotto",
Cost: 200,
Dependencies: null,
Description: "Are you feeling lucky? Spend some money on this upgrade! If you have any left, go ahead and bet your money in ShiftLotto!"
},
{
Name: "AL ShiftLotto",
Cost: 150,
Dependencies: "app_launcher;shiftlotto",
Description: "This upgrade allows you to find ShiftLotto in your App Launcher."
},
// COLOR DEPTH AND DITHERING
{

View file

@ -166,6 +166,12 @@
<Compile Include="Applications\Shifter.Designer.cs">
<DependentUpon>Shifter.cs</DependentUpon>
</Compile>
<Compile Include="Applications\ShiftLotto.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Applications\ShiftLotto.Designer.cs">
<DependentUpon>ShiftLotto.cs</DependentUpon>
</Compile>
<Compile Include="Applications\Shiftnet.cs">
<SubType>UserControl</SubType>
</Compile>
@ -335,6 +341,9 @@
<EmbeddedResource Include="Applications\Shifter.resx">
<DependentUpon>Shifter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\ShiftLotto.resx">
<DependentUpon>ShiftLotto.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\Shiftnet.resx">
<DependentUpon>Shiftnet.cs</DependentUpon>
</EmbeddedResource>