pong is a loot now

This commit is contained in:
Michael 2017-08-02 10:45:19 -04:00
parent 37cf129165
commit 0b175d1332
7 changed files with 42 additions and 4 deletions

View file

@ -13,6 +13,7 @@ namespace ShiftOS.Frontend.Apps
[WinOpen("{WO_PONG}")]
[DefaultTitle("{TITLE_PONG}")]
[DefaultIcon("iconPong")]
[RequiresUpgrade("pong")]
public class Pong : GUI.Control, IShiftOSWindow
{
public Pong()

View file

@ -146,15 +146,17 @@ namespace ShiftOS.Frontend.Properties {
///[
/// {
/// FriendlyName: "Force Heartbeat",
/// LootName: "sploitset_keepalive",
/// LootName: "sploitset_keepalive.stp",
/// Rarity: 1,
/// PointTo: "sploitset_keepalive",
/// ID: "sploitset_keepalive"
/// },
/// {
/// FriendlyName: "SSHardline",
/// LootName: "sploitset_sshardline",
/// LootName: "sploitset_sshardline.stp",
/// Rarity: 1,
/// PointTo: "sploitset_sshardline",
/// ID: "sploitset_keepalive"
/// }
///].
/// </summary>
@ -194,6 +196,20 @@ namespace ShiftOS.Frontend.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to {
/// Name: &quot;Pong&quot;,
/// Description: &quot;It&apos;s a game so good we made you play it all the time in ShiftOS 0.0.x, 0.1.x and 1.0. It&apos;s only natural that we&apos;d sleep Pong into the game again somehow, right?&quot;,
/// SourceType: &quot;ShiftoriumUpgrade&quot;,
/// Source: &quot;pong&quot;
///}.
/// </summary>
public static string pong {
get {
return ResourceManager.GetString("pong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* ShiftOS Ports data file
/// *

View file

@ -151,6 +151,9 @@
<data name="Exploits" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Exploits.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="pong" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\pong.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
<data name="sploitset_keepalive" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\sploitset_keepalive.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>

View file

@ -18,5 +18,11 @@
Rarity: 1,
PointTo: "sploitset_sshardline",
ID: "sploitset_keepalive"
}
]
},
{
FriendlyName: "Pong",
LootName: "pong.stp",
Rarity: 10, //Easter egg.
PointTo: "pong",
ID: "pong"
}]

View file

@ -10,5 +10,10 @@
Cost: 1000000000,
Description: "lolyouarentsupposedtobeabletobuythis",
Dependencies: "thisupgradeshouldneverexistever",
},
{
Name: "Pong",
Cost: 0,
Dependencies: "pong",
}
]

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@ -0,0 +1,6 @@
{
Name: "Pong",
Description: "It's a game so good we made you play it all the time in ShiftOS 0.0.x, 0.1.x and 1.0. It's only natural that we'd sleep Pong into the game again somehow, right?",
SourceType: "ShiftoriumUpgrade",
Source: "pong"
}

View file

@ -194,6 +194,7 @@
<None Include="Resources\LootInfo.txt" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\pong.txt" />
<Content Include="Resources\Ports.txt" />
<Content Include="Resources\Payloads.txt" />
<Content Include="Resources\Exploits.txt" />