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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ShiftOS.Frontend.Properties {
using System ;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources ( ) {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global :: System . Resources . ResourceManager ResourceManager {
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get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "ShiftOS.Frontend.Properties.Resources" , typeof ( Resources ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global :: System . Globalization . CultureInfo Culture {
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get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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public static System . Drawing . Bitmap cursor_9x_pointer {
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get {
object obj = ResourceManager . GetObject ( "cursor_9x_pointer" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to /* ShiftOS Exploits data file
/// *
/// * This file contains information about all exploits in the game's campaign.
/// *
/// */
///
///[
/// {
/// FriendlyName: "FTP Exploit",
/// ExploitName: "ftpwn"
/// EffectiveAgainstPort: "FileServer",
/// }
///].
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/// </summary>
public static string Exploits {
get {
return ResourceManager . GetString ( "Exploits" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to /* ShiftOS hackables data file
/// *
/// * This file contains information about all hackable systems in the game's campaign.
/// *
/// */
///
///[
/// {
/// SystemName: "shiftsyndicate_main",
/// FriendlyName: "ShiftSyndicate file server",
/// Password: "h0ldy0urc0l0ur",
/// PasswordHint: "Prepare to hold your colour...",
/// WelcomeMessage: "Don't make fun of SpamSyndicate web design.",
/// FirewallStrength: 1,
/// LootRarity: 1,
/// LootAmount: 4,
/// ConnectionTimeoutLevel: 4,
/// SystemType: "FileServer, SSHServer",
///
/// }
///].
/// </summary>
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public static string Hackables {
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get {
return ResourceManager . GetString ( "Hackables" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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public static System . Drawing . Bitmap justthes {
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get {
object obj = ResourceManager . GetObject ( "justthes" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to //Loot information table
///
///[].
/// </summary>
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public static string LootInfo {
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get {
return ResourceManager . GetString ( "LootInfo" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to /* ShiftOS Payloads data file
/// *
/// * This file contains information about all payloads in the game's campaign.
/// *
/// */
///
///[
/// {
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/// FriendlyName: "FTP Payload",
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/// PayloadName: "ftpull"
/// EffectiveAgainstFirewall: 1,
/// EffectiveAgainstPort: "FileServer",
/// }
///].
/// </summary>
public static string Payloads {
get {
return ResourceManager . GetString ( "Payloads" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to [].
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/// </summary>
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public static string Shiftorium {
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get {
return ResourceManager . GetString ( "Shiftorium" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to {
/// "{SUBMIT}":"Bestätigen",
///
///"{TERMINAL_TUTORIAL_1}":"Wilkommen zum ShiftOS Terminal. Hier wirst du die meiste Zeit in ShiftOS verbringen.
///
///Eine kurze Erklärung wie du das Terminal benutzt lautet wiefolgt. Du kannst das command 'sos.help' benutzen um eine Liste aller commands aufzurufen. Schreib es
///einfach in das Terminal und drücke <enter> um alle commands anzuzeigen.
///
///Commands können mit argumenten versehen werden, indem du ein key-value Paar in einem {} Block hinter dem command angibst. Zum Be [rest of string was truncated]";.
/// </summary>
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public static string strings_de {
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get {
return ResourceManager . GetString ( "strings_de" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to /*
/// * ShiftOS English Language Pack
/// *
/// * This is the default language pack distributed within the game.
/// */
///
///{
/// //General strings
/// //These strings can be used anywhere in the UI where language context isn't necessary.
/// "{GEN_PROGRAMS}": "Programs",
/// "{GEN_COMMANDS}": "Commands",
/// "{GEN_OBJECTIVES}": "Objectives",
/// "{GEN_CURRENTPROCESSES}": "Current processes",
/// "{GEN_WELCOME}": "Welcome to ShiftOS.",
/// "{GEN_SYSTEMNAME}": "System name",
/// "{GEN_PASSWORD}": "Password",
/// "{GEN_LPROMPT [rest of string was truncated]";.
/// </summary>
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public static string strings_en {
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get {
return ResourceManager . GetString ( "strings_en" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to /*
/// * ShiftOS French Language Pack
/// *
/// * This is a default language pack distributed within the game.
/// */
///
///{
/// //General strings
/// //These strings can be used anywhere in the UI where language context isn't necessary.
/// "{GEN_PROGRAMS}": "Les programmes",
/// "{GEN_COMMANDS}": "Les ordres",
/// "{GEN_OBJECTIVES}": "Les objectifs",
/// "{GEN_CURRENTPROCESSES}": "Les procèdures actuelles",
/// "{GEN_WELCOME}": "Bienvenue au ShiftOS.",
/// "{GEN_SYSTEMNAME}": "Nom de système",
/// "{GEN_PASSWORD}": "Mot de [rest of string was truncated]";.
/// </summary>
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public static string strings_fr {
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get {
return ResourceManager . GetString ( "strings_fr" , resourceCulture ) ;
}
}
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}
}