using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShiftOS_TheRevival_CS { public partial class ShiftOSMenu : Form { public ShiftOSMenu() { InitializeComponent(); } private void btn_Exit_Click(object sender, EventArgs e) { Close(); } private void btn_StoryMode_Click(object sender, EventArgs e) { switch (btn_StoryMode.Text) { case "Story Mode": btn_StoryMode.Text = "New Game"; btn_FreeRoam.Text = "Continue"; btn_Aboot.Text = "Back"; btn_Exit.Visible = false; break; case "New Game": break; } } private void btn_FreeRoam_Click(object sender, EventArgs e) { switch (btn_FreeRoam.Text) { case "Free Roam Mode": break; case "Continue": break; } } private void btn_Aboot_Click(object sender, EventArgs e) { switch (btn_Aboot.Text) { case "Back": btn_StoryMode.Text = "Story Mode"; btn_FreeRoam.Text = "Free Roam Mode"; btn_Aboot.Text = "About"; btn_Exit.Visible = true; break; } } } }