mirror of
https://github.com/EverythingWindows/ShiftOS-TheRevival-Old.git
synced 2025-01-22 18:02:16 +00:00
More enhanced code management and DesktopEnvironment experiments
This commit is contained in:
parent
5aceb7cf1e
commit
415ee1e40d
27 changed files with 239 additions and 27 deletions
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@ -1,4 +1,14 @@
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Module ConsoleAPI
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Public Sub Console_Windowed()
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Console.WindowState = FormWindowState.Normal
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End Sub
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Public Sub Console_Full()
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Console.FormBorderStyle = FormBorderStyle.None
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Console.WindowState = FormWindowState.Maximized
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End Sub
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Public Sub NewLine(str As String)
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Console.TextBox1.Text = Console.TextBox1.Text & Environment.NewLine & str
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End Sub
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@ -170,13 +170,10 @@
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Console.BadCommand = False
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Undeveloped()
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Case "shutdown", "shut down"
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NewLine("Saving game...")
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If Strings.OnceInfo(6) = "story" Then
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SaveGame()
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End If
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Cursor.Show()
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ShiftOSMenu.Show()
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Console.Close()
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TerminateShiftOS()
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Case "startx"
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StartX()
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Console_Windowed()
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Case "textpad"
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If Strings.AvailableFeature(17) = "1" Then
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TextPad_WarnFile()
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15
ShiftOS-TheRevival/Functions/InGame/Terminate.vb
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15
ShiftOS-TheRevival/Functions/InGame/Terminate.vb
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@ -0,0 +1,15 @@
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Module Terminate
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Public Sub TerminateShiftOS()
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NewLine("Stopping the Window Manager...")
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StopX()
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Console_Full()
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If Strings.OnceInfo(6) = "story" Then
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NewLine("Saving game...")
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SaveGame()
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End If
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Cursor.Show()
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NewLine("Shutting down...")
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ShiftOSMenu.Show()
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Console.Close()
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End Sub
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End Module
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@ -16,8 +16,7 @@ Public Class Console
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Public ShOSKey As String
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Private Sub Console_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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FormBorderStyle = FormBorderStyle.None
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WindowState = FormWindowState.Maximized
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Console_Full()
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Cursor.Hide()
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InitializeTerminal()
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End Sub
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43
ShiftOS-TheRevival/MainForms/DesktopEnvironment/master/Desktop.Designer.vb
generated
Normal file
43
ShiftOS-TheRevival/MainForms/DesktopEnvironment/master/Desktop.Designer.vb
generated
Normal file
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
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Partial Class Desktop
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Inherits System.Windows.Forms.Form
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'Form overrides dispose to clean up the component list.
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<System.Diagnostics.DebuggerNonUserCode()> _
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Protected Overrides Sub Dispose(ByVal disposing As Boolean)
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Try
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If disposing AndAlso components IsNot Nothing Then
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components.Dispose()
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End If
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Finally
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MyBase.Dispose(disposing)
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End Try
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End Sub
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'Required by the Windows Form Designer
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Private components As System.ComponentModel.IContainer
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'NOTE: The following procedure is required by the Windows Form Designer
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'It can be modified using the Windows Form Designer.
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'Do not modify it using the code editor.
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<System.Diagnostics.DebuggerStepThrough()> _
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Private Sub InitializeComponent()
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Me.SuspendLayout()
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'
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'Desktop
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'
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Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
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Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
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Me.BackColor = System.Drawing.Color.Red
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Me.ClientSize = New System.Drawing.Size(800, 450)
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Me.ForeColor = System.Drawing.Color.White
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Me.Name = "Desktop"
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Me.ShowIcon = False
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Me.ShowInTaskbar = False
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Me.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen
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Me.Text = "Desktop"
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Me.TopMost = True
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Me.ResumeLayout(False)
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End Sub
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End Class
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -0,0 +1,3 @@
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Public Class Desktop
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End Class
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@ -0,0 +1,12 @@
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Module DesktopManager
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Public Sub StartX()
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Desktop.Show()
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Desktop.TopMost = False
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Desktop.FormBorderStyle = FormBorderStyle.None
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Desktop.WindowState = FormWindowState.Maximized
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End Sub
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Public Sub StopX()
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Desktop.Close()
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End Sub
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End Module
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@ -93,6 +93,7 @@
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<Import Include="System.Threading.Tasks" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Functions\InGame\Terminate.vb" />
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<Compile Include="MainForms\BugSlap.Designer.vb">
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<DependentUpon>BugSlap.vb</DependentUpon>
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</Compile>
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Functions\InGame\DirectoryManagements.vb" />
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<Compile Include="MainForms\DesktopEnvironment\master\Desktop.Designer.vb">
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<DependentUpon>Desktop.vb</DependentUpon>
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</Compile>
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<Compile Include="MainForms\DesktopEnvironment\master\Desktop.vb">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="MainForms\DesktopEnvironment\master\DesktopManager.vb" />
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<Compile Include="MainForms\Epilepsy.Designer.vb">
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<DependentUpon>Epilepsy.vb</DependentUpon>
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</Compile>
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<EmbeddedResource Include="MainForms\DebugWindow.resx">
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<DependentUpon>DebugWindow.vb</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainForms\DesktopEnvironment\master\Desktop.resx">
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<DependentUpon>Desktop.vb</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainForms\Epilepsy.resx">
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<DependentUpon>Epilepsy.vb</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DevOnlyRes\" />
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<Folder Include="MainForms\Applications\" />
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<Folder Include="MainForms\WindowManager\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\ShiftOSBuildLab.txt" />
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