namespace ShiftOS.Main.Apps { partial class Breakout { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.ball = new System.Windows.Forms.PictureBox(); this.gameTimer = new System.Windows.Forms.Timer(this.components); this.playerPaddle = new System.Windows.Forms.PictureBox(); ((System.ComponentModel.ISupportInitialize)(this.ball)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.playerPaddle)).BeginInit(); this.SuspendLayout(); // // ball // this.ball.BackColor = System.Drawing.Color.White; this.ball.Location = new System.Drawing.Point(393, 229); this.ball.Name = "ball"; this.ball.Size = new System.Drawing.Size(18, 18); this.ball.TabIndex = 2; this.ball.TabStop = false; // // gameTimer // this.gameTimer.Interval = 20; this.gameTimer.Tick += new System.EventHandler(this.gameTimer_Tick); // // playerPaddle // this.playerPaddle.BackColor = System.Drawing.Color.White; this.playerPaddle.Location = new System.Drawing.Point(337, 421); this.playerPaddle.Name = "playerPaddle"; this.playerPaddle.Size = new System.Drawing.Size(142, 15); this.playerPaddle.TabIndex = 3; this.playerPaddle.TabStop = false; // // Pong // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Black; this.Controls.Add(this.playerPaddle); this.Controls.Add(this.ball); this.ForeColor = System.Drawing.Color.White; this.Name = "Pong"; this.Size = new System.Drawing.Size(664, 470); this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Pong_KeyDown); this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Pong_KeyUp); ((System.ComponentModel.ISupportInitialize)(this.ball)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.playerPaddle)).EndInit(); this.ResumeLayout(false); } #endregion private System.Windows.Forms.PictureBox ball; private System.Windows.Forms.Timer gameTimer; private System.Windows.Forms.PictureBox playerPaddle; } }