mirror of
https://github.com/seriocomedy/ShiftOS-C-.git
synced 2025-01-23 17:32:15 +00:00
6b804f03eb
The only bugs are that windows don't show in the center of the screen, and Gecko webbrowsers are not serializing properly to be converted to ShiftUI widgets (you can use the ToWidget() extension method to convert a WinForms control to a ShiftUI widget) Also multiple desktop panels are removed due to some odd bug I can't diagnose. Will add them back in the future. Promise. I loved creating GNOME2 skins.
187 lines
7.9 KiB
C#
187 lines
7.9 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using ShiftUI;
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using System.Net;
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using System.IO.Compression;
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using System.ComponentModel;
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using System.Threading;
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using Newtonsoft.Json;
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namespace ShiftOS
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main(string[] args)
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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//Extract all dependencies before starting the engine.
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ExtractDependencies();
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var poolThread = new Thread(new ThreadStart(new Action(() => {
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try
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{
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//Download ShiftOS server startup-pool
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string pool = new WebClient().DownloadString("http://playshiftos.ml/server/startup_pool");
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string[] splitter = pool.Split(';');
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foreach (string address in splitter)
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{
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try
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{
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string[] addSplitter = address.Split(':');
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string host = addSplitter[0];
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int port = Convert.ToInt32(addSplitter[1]);
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Package_Grabber.ConnectToServer(host, port);
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}
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catch
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{
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}
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}
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}
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catch
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{
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Console.WriteLine("[ServerThread/WARNING] Couldn't retrieve startup pool. Not connecting to any servers.");
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}
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})));
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poolThread.Start();
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//Start the Windows Forms backend
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Paths.RegisterPaths(); //Sets ShiftOS path variables based on the current OS.
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SaveSystem.Utilities.CheckForOlderSaves(); //Backs up C:\ShiftOS on Windows systems if it exists and doesn't contain a _engineInfo.txt file telling ShiftOS what engine created it.
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//If there isn't a save folder at the directory specified by ShiftOS.Paths.SaveRoot, create a new save.
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//If not, load that save.
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if (Directory.Exists(Paths.SaveRoot))
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{
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API.Log("Loading ShiftOS save...");
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SaveSystem.Utilities.loadGame();
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} else
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{
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SaveSystem.Utilities.NewGame();
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}
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if (File.Exists(Paths.SystemDir + "settings.json"))
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{
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API.LoadedSettings = JsonConvert.DeserializeObject<Settings>(File.ReadAllText(Paths.SystemDir + "settings.json"));
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}
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else
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{
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API.LoadedSettings = new Settings();
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API.LoadedSettings.MusicVolume = 50;
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File.WriteAllText(Paths.SystemDir + "settings.json", JsonConvert.SerializeObject(API.LoadedSettings));
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}
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Audio.LoadAudioData();
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//Load ShiftOS skin
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Skinning.Utilities.loadskin();
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SaveSystem.ShiftoriumRegistry.UpdateShiftorium();
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//Lua bootscreen.
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if(File.Exists(Paths.SaveRoot + "BOOT"))
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{
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string lua = File.ReadAllText(Paths.SaveRoot + "BOOT");
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var l = new LuaInterpreter();
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l.mod(lua);
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}
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//Start recieving calls from the Modding API...
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Application.Run(new ShiftOSDesktop());
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//By now, the API receiver has been loaded,
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//and the desktop is shown. So, let's check
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//for auto-start mods.
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if(Directory.Exists(Paths.AutoStart))
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{
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foreach(string file in Directory.GetFiles(Paths.AutoStart))
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{
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var inf = new FileInfo(file);
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switch(inf.Extension)
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{
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case ".saa":
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if (API.Upgrades["shiftnet"] == true)
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{
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API.Log("Starting start-up mod \"" + inf.FullName + "\"...");
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API.LaunchMod(inf.FullName);
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}
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break;
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case ".trm":
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var t = new Terminal();
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t.runterminalfile(inf.FullName);
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API.Log("Started terminal file \"" + inf.FullName + "\"...");
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break;
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} }
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}
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//Now, for some ShiftOS launcher integration.
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try
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{
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if(args[0] != null)
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{
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if(args[0] != "")
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{
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API.CurrentSave.username = args[0];
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//Username set.
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}
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}
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}
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catch
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{
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}
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}
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static void ExtractDependencies()
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{
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//Wow. This'll make it easy for people...
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string path = Directory.GetParent(Application.ExecutablePath).FullName;
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string temppath = path + OSInfo.DirectorySeparator + "temp";
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string zippath = path + OSInfo.DirectorySeparator + "depend.zip";
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var wc = new WebClient();
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//Newtonsoft.Json is REQUIRED for the ShiftOS engine to start.
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if(!File.Exists(path + OSInfo.DirectorySeparator + "Svg.dll"))
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{
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wc.DownloadFile("http://playshiftos.ml/shiftos/dependencies/Svg.dll", path + OSInfo.DirectorySeparator + "Svg.dll");
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}
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if (!File.Exists(path + OSInfo.DirectorySeparator + "Newtonsoft.Json.dll"))
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{
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wc.DownloadFile("http://playshiftos.ml/shiftos/dependencies/Newtonsoft.Json.dll", path + OSInfo.DirectorySeparator + "Newtonsoft.Json.dll");
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}
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//Download optional dependencies.
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wc.DownloadFileCompleted += (object s, AsyncCompletedEventArgs e) =>
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{
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if(Directory.Exists(temppath))
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{
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Directory.Delete(temppath, true);
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}
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ZipFile.ExtractToDirectory(zippath, temppath);
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foreach (string f in Directory.GetFiles(temppath))
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{
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var finf = new FileInfo(f);
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if (!File.Exists(path + OSInfo.DirectorySeparator + finf.Name))
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{
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File.Copy(finf.FullName, path + OSInfo.DirectorySeparator + finf.Name);
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}
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}
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//Delete that damn temp folder and zip file.
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File.Delete(zippath);
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Directory.Delete(temppath, true);
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};
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//Because these files aren't needed for ShiftOS to function fundamentally, they're downloaded asynchronously in the background.
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try
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{
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//Create a new Lua API object, and a new Gecko web renderer. If the job fails, then redownload requisite libraries after notifying the user.
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var l = new LuaInterpreter();
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var w = new Gecko.GeckoWebBrowser();
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l = null;
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w.Dispose();
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GC.Collect();
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}
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catch
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{
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MessageBox.Show("Sorry to break the immersion, but we're currently downloading ShiftOS dependencies that'll make the game run MUCH better, such as the Lua engine and Gecko web renderer. Give us a moment. ShiftOS will continue to run while this happens but some things won't work right until we're finished.", "Dependency download");
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wc.DownloadFileAsync(new Uri("http://playshiftos.ml/shiftos/dependencies/ShiftOS_Dependencies.zip"), zippath);
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}
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}
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}
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}
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