// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2007 Novell, Inc. // // Authors: // Jonathan Pobst (monkey@jpobst.com) using System; using System.Drawing; using System.Drawing.Drawing2D; namespace ShiftUI.Theming.Default { /// /// Summary description for Button. /// internal class CheckBoxPainter { public CheckBoxPainter () { } protected SystemResPool ResPool { get { return ThemeEngine.Current.ResPool; } } public void PaintCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, ElementState state, FlatStyle style, CheckState checkState) { switch (style) { case FlatStyle.Standard: case FlatStyle.System: switch (state) { case ElementState.Normal: DrawNormalCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Hot: DrawHotCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Pressed: DrawPressedCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Disabled: DrawDisabledCheckBox (g, bounds, backColor, foreColor, checkState); break; } break; case FlatStyle.Flat: switch (state) { case ElementState.Normal: DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Hot: DrawFlatHotCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Pressed: DrawFlatPressedCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Disabled: DrawFlatDisabledCheckBox (g, bounds, backColor, foreColor, checkState); break; } break; case FlatStyle.Popup: switch (state) { case ElementState.Normal: DrawPopupNormalCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Hot: DrawPopupHotCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Pressed: DrawPopupPressedCheckBox (g, bounds, backColor, foreColor, checkState); break; case ElementState.Disabled: DrawPopupDisabledCheckBox (g, bounds, backColor, foreColor, checkState); break; } break; } } #region Standard public virtual void DrawNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { int check_box_visible_size = (bounds.Height > bounds.Width) ? bounds.Width : bounds.Height; int x_pos = Math.Max (0, bounds.X + (bounds.Width / 2) - check_box_visible_size / 2); int y_pos = Math.Max (0, bounds.Y + (bounds.Height / 2) - check_box_visible_size / 2); Rectangle rect = new Rectangle (x_pos, y_pos, check_box_visible_size, check_box_visible_size); g.FillRectangle (SystemBrushes.ControlLightLight, rect.X + 2, rect.Y + 2, rect.Width - 3, rect.Height - 3); Pen pen = SystemPens.ControlDark; g.DrawLine (pen, rect.X, rect.Y, rect.X, rect.Bottom - 2); g.DrawLine (pen, rect.X + 1, rect.Y, rect.Right - 2, rect.Y); pen = SystemPens.ControlDarkDark; g.DrawLine (pen, rect.X + 1, rect.Y + 1, rect.X + 1, rect.Bottom - 3); g.DrawLine (pen, rect.X + 2, rect.Y + 1, rect.Right - 3, rect.Y + 1); pen = SystemPens.ControlLightLight; g.DrawLine (pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1); g.DrawLine (pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1); // oh boy, matching ms is like fighting against windmills using (Pen h_pen = new Pen (ResPool.GetHatchBrush (HatchStyle.Percent50, Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255), ColorControl.G, ColorControl.B), ColorControl))) { g.DrawLine (h_pen, rect.X + 1, rect.Bottom - 2, rect.Right - 2, rect.Bottom - 2); g.DrawLine (h_pen, rect.Right - 2, rect.Y + 1, rect.Right - 2, rect.Bottom - 2); } if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDark); } public virtual void DrawHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { DrawNormalCheckBox (g, bounds, backColor, foreColor, state); } public virtual void DrawPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { int check_box_visible_size = (bounds.Height > bounds.Width) ? bounds.Width : bounds.Height; int x_pos = Math.Max (0, bounds.X + (bounds.Width / 2) - check_box_visible_size / 2); int y_pos = Math.Max (0, bounds.Y + (bounds.Height / 2) - check_box_visible_size / 2); Rectangle rect = new Rectangle (x_pos, y_pos, check_box_visible_size, check_box_visible_size); g.FillRectangle (ResPool.GetHatchBrush (HatchStyle.Percent50, Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255), ColorControl.G, ColorControl.B), ColorControl), rect.X + 2, rect.Y + 2, rect.Width - 3, rect.Height - 3); Pen pen = SystemPens.ControlDark; g.DrawLine (pen, rect.X, rect.Y, rect.X, rect.Bottom - 2); g.DrawLine (pen, rect.X + 1, rect.Y, rect.Right - 2, rect.Y); pen = SystemPens.ControlDarkDark; g.DrawLine (pen, rect.X + 1, rect.Y + 1, rect.X + 1, rect.Bottom - 3); g.DrawLine (pen, rect.X + 2, rect.Y + 1, rect.Right - 3, rect.Y + 1); pen = SystemPens.ControlLightLight; g.DrawLine (pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1); g.DrawLine (pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1); // oh boy, matching ms is like fighting against windmills using (Pen h_pen = new Pen (ResPool.GetHatchBrush (HatchStyle.Percent50, Color.FromArgb (Clamp (ColorControl.R + 3, 0, 255), ColorControl.G, ColorControl.B), ColorControl))) { g.DrawLine (h_pen, rect.X + 1, rect.Bottom - 2, rect.Right - 2, rect.Bottom - 2); g.DrawLine (h_pen, rect.Right - 2, rect.Y + 1, rect.Right - 2, rect.Bottom - 2); } if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } public virtual void DrawDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { DrawPressedCheckBox (g, bounds, backColor, foreColor, CheckState.Unchecked); if (state == CheckState.Checked || state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDark); } #endregion #region FlatStyle public virtual void DrawFlatNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { Rectangle checkbox_rectangle; Rectangle fill_rectangle; // set up our rectangles first // clip two pixels from bottom right for non popup rendered checkboxes checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0)); fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 2, 0), Math.Max (checkbox_rectangle.Height - 2, 0)); g.FillRectangle (ResPool.GetSolidBrush (WidgetPaint.LightLight (backColor)), fill_rectangle); WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid); bounds.Offset (-1, 0); if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } public virtual void DrawFlatHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { Rectangle checkbox_rectangle; Rectangle fill_rectangle; // set up our rectangles first // clip two pixels from bottom right for non popup rendered checkboxes checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0)); fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 2, 0), Math.Max (checkbox_rectangle.Height - 2, 0)); g.FillRectangle (ResPool.GetSolidBrush (backColor), fill_rectangle); WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid); bounds.Offset (-1, 0); if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } public virtual void DrawFlatPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, state); } public virtual void DrawFlatDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { Rectangle checkbox_rectangle; checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 2, 0), Math.Max (bounds.Height - 2, 0)); WidgetPaint.DrawBorder (g, checkbox_rectangle, foreColor, ButtonBorderStyle.Solid); bounds.Offset (-1, 0); if (state == CheckState.Checked || state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } #endregion #region Popup public virtual void DrawPopupNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { DrawFlatNormalCheckBox (g, bounds, backColor, foreColor, state); } public virtual void DrawPopupHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { Rectangle checkbox_rectangle; Rectangle fill_rectangle; // clip one pixel from bottom right for non popup rendered checkboxes checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 1, 0), Math.Max (bounds.Height - 1, 0)); fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 3, 0), Math.Max (checkbox_rectangle.Height - 3, 0)); g.FillRectangle (ResPool.GetSolidBrush (WidgetPaint.LightLight (backColor)), fill_rectangle); // draw sunken effect ThemeEngine.Current.CPDrawBorder3D (g, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Left | Border3DSide.Right | Border3DSide.Top | Border3DSide.Bottom, backColor); bounds.Offset (-1, 0); if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } public virtual void DrawPopupPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { Rectangle checkbox_rectangle; Rectangle fill_rectangle; // clip one pixel from bottom right for non popup rendered checkboxes checkbox_rectangle = new Rectangle (bounds.X, bounds.Y, Math.Max (bounds.Width - 1, 0), Math.Max (bounds.Height - 1, 0)); fill_rectangle = new Rectangle (checkbox_rectangle.X + 1, checkbox_rectangle.Y + 1, Math.Max (checkbox_rectangle.Width - 3, 0), Math.Max (checkbox_rectangle.Height - 3, 0)); g.FillRectangle (ResPool.GetSolidBrush (backColor), fill_rectangle); // draw sunken effect ThemeEngine.Current.CPDrawBorder3D (g, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Left | Border3DSide.Right | Border3DSide.Top | Border3DSide.Bottom, backColor); bounds.Offset (-1, 0); if (state == CheckState.Checked) DrawCheck (g, bounds, Color.Black); else if (state == CheckState.Indeterminate) DrawCheck (g, bounds, SystemColors.ControlDarkDark); } public virtual void DrawPopupDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state) { DrawFlatDisabledCheckBox (g, bounds, backColor, foreColor, state); } #endregion #region Check public virtual void DrawCheck (Graphics g, Rectangle bounds, Color checkColor) { int check_size = (bounds.Height > bounds.Width) ? bounds.Width / 2 : bounds.Height / 2; Pen check_pen = ResPool.GetPen (checkColor); if (check_size < 7) { int lineWidth = Math.Max (3, check_size / 3); int Scale = Math.Max (1, check_size / 9); Rectangle rect = new Rectangle (bounds.X + (bounds.Width / 2) - (check_size / 2) - 1, bounds.Y + (bounds.Height / 2) - (check_size / 2) - 1, check_size, check_size); for (int i = 0; i < lineWidth; i++) { g.DrawLine (check_pen, rect.Left + lineWidth / 2, rect.Top + lineWidth + i, rect.Left + lineWidth / 2 + 2 * Scale, rect.Top + lineWidth + 2 * Scale + i); g.DrawLine (check_pen, rect.Left + lineWidth / 2 + 2 * Scale, rect.Top + lineWidth + 2 * Scale + i, rect.Left + lineWidth / 2 + 6 * Scale, rect.Top + lineWidth - 2 * Scale + i); } } else { int lineWidth = Math.Max (3, check_size / 3) + 1; int x_half = bounds.Width / 2; int y_half = bounds.Height / 2; Rectangle rect = new Rectangle (bounds.X + x_half - (check_size / 2) - 1, bounds.Y + y_half - (check_size / 2), check_size, check_size); int gradient_left = check_size / 3; int gradient_right = check_size - gradient_left - 1; for (int i = 0; i < lineWidth; i++) { g.DrawLine (check_pen, rect.X, rect.Bottom - 1 - gradient_left - i, rect.X + gradient_left, rect.Bottom - 1 - i); g.DrawLine (check_pen, rect.X + gradient_left, rect.Bottom - 1 - i, rect.Right - 1, rect.Bottom - i - 1 - gradient_right); } } } #endregion #region Private Methods private int Clamp (int value, int lower, int upper) { if (value < lower) return lower; else if (value > upper) return upper; else return value; } private Color ColorControl { get { return SystemColors.Control; } } #endregion } }