// // ShiftUI.Design.Behavior.BehaviorServiceAdornerCollectionEnumerator // // Author: // Atsushi Enomoto (atsushi@ximian.com) // // Copyright (C) 2007 Novell, Inc. // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections; namespace ShiftUI.Design.Behavior { public class BehaviorServiceAdornerCollectionEnumerator : IEnumerator { BehaviorServiceAdornerCollection mappings; int index, state; public BehaviorServiceAdornerCollectionEnumerator (BehaviorServiceAdornerCollection mappings) { if (mappings == null) throw new ArgumentNullException ("mappings"); this.mappings = mappings; Reset (); } public Adorner Current { get { return index < 0 ? null : mappings [index]; } } void CheckState () { if (mappings.State != state) throw new InvalidOperationException ("Collection has changed"); } public bool MoveNext () { CheckState (); if (index++ < mappings.Count) return true; index--; return false; } public void Reset () { index = -1; } object IEnumerator.Current { get { return Current; } } bool IEnumerator.MoveNext () { return MoveNext (); } void IEnumerator.Reset () { Reset (); } } }