//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace ShiftUI.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] DnDCopy {
get {
object obj = ResourceManager.GetObject("DnDCopy", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] DnDLink {
get {
object obj = ResourceManager.GetObject("DnDLink", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] DnDMove {
get {
object obj = ResourceManager.GetObject("DnDMove", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] DnDNo {
get {
object obj = ResourceManager.GetObject("DnDNo", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] NESW {
get {
object obj = ResourceManager.GetObject("NESW", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] NWSE {
get {
object obj = ResourceManager.GetObject("NWSE", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] SplitterNS {
get {
object obj = ResourceManager.GetObject("SplitterNS", resourceCulture);
return ((byte[])(obj));
}
}
///
/// Looks up a localized resource of type System.Byte[].
///
public static byte[] SplitterWE {
get {
object obj = ResourceManager.GetObject("SplitterWE", resourceCulture);
return ((byte[])(obj));
}
}
}
}