2016-06-24 20:44:42 +00:00
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2016-07-20 01:53:26 +00:00
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using ShiftUI;
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2016-06-24 20:44:42 +00:00
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namespace ShiftOS
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{
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public partial class GameSettings : Form
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{
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public GameSettings()
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{
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InitializeComponent();
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SetupUI();
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}
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public void SetupUI()
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{
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pgsound.MaxValue = 100;
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pgsound.Value = Audio._wmp.settings.volume;
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}
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bool moving = false;
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private void set_music_volume(object sender, MouseEventArgs e)
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{
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Audio._wmp.settings.volume = MathEx.LinearInterpolate(0, pgsound.Width, e.X, 0, 100);
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moving = true;
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SetupUI();
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}
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private void pgsound_MouseLeave(object sender, EventArgs e)
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{
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moving = false;
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}
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private void pgsound_MouseMove(object sender, MouseEventArgs e)
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{
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if (moving == true)
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{
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Audio._wmp.settings.volume = MathEx.LinearInterpolate(0, pgsound.Width, e.X, 0, 100);
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SetupUI();
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}
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}
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}
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}
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