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using System ;
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using ShiftUI ;
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namespace ShiftOS
{
partial class Pong
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
private void InitializeComponent ( )
{
this . components = new System . ComponentModel . Container ( ) ;
System . ComponentModel . ComponentResourceManager resources = new System . ComponentModel . ComponentResourceManager ( typeof ( Pong ) ) ;
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this . pgcontents = new ShiftUI . Panel ( ) ;
this . pnlgamestats = new ShiftUI . Panel ( ) ;
this . lblnextstats = new ShiftUI . Label ( ) ;
this . Label7 = new ShiftUI . Label ( ) ;
this . lblpreviousstats = new ShiftUI . Label ( ) ;
this . Label4 = new ShiftUI . Label ( ) ;
this . btnplayon = new ShiftUI . Button ( ) ;
this . Label3 = new ShiftUI . Label ( ) ;
this . btncashout = new ShiftUI . Button ( ) ;
this . Label2 = new ShiftUI . Label ( ) ;
this . lbllevelreached = new ShiftUI . Label ( ) ;
this . pnllose = new ShiftUI . Panel ( ) ;
this . lblmissedout = new ShiftUI . Label ( ) ;
this . btnlosetryagain = new ShiftUI . Button ( ) ;
this . Label5 = new ShiftUI . Label ( ) ;
this . Label1 = new ShiftUI . Label ( ) ;
this . pnlintro = new ShiftUI . Panel ( ) ;
this . Label6 = new ShiftUI . Label ( ) ;
this . btnstartgame = new ShiftUI . Button ( ) ;
this . Label8 = new ShiftUI . Label ( ) ;
this . pnlfinalstats = new ShiftUI . Panel ( ) ;
this . btnplayagain = new ShiftUI . Button ( ) ;
this . lblfinalcodepoints = new ShiftUI . Label ( ) ;
this . Label11 = new ShiftUI . Label ( ) ;
this . lblfinalcomputerreward = new ShiftUI . Label ( ) ;
this . Label9 = new ShiftUI . Label ( ) ;
this . lblfinallevelreward = new ShiftUI . Label ( ) ;
this . lblfinallevelreached = new ShiftUI . Label ( ) ;
this . lblfinalcodepointswithtext = new ShiftUI . Label ( ) ;
this . lblbeatai = new ShiftUI . Label ( ) ;
this . lblcountdown = new ShiftUI . Label ( ) ;
this . ball = new ShiftUI . Panel ( ) ;
this . paddleHuman = new ShiftUI . PictureBox ( ) ;
this . paddleComputer = new ShiftUI . Panel ( ) ;
this . lbllevelandtime = new ShiftUI . Label ( ) ;
this . lblstatscodepoints = new ShiftUI . Label ( ) ;
this . lblstatsY = new ShiftUI . Label ( ) ;
this . lblstatsX = new ShiftUI . Label ( ) ;
this . gameTimer = new ShiftUI . Timer ( this . components ) ;
this . counter = new ShiftUI . Timer ( this . components ) ;
this . tmrcountdown = new ShiftUI . Timer ( this . components ) ;
this . tmrstoryline = new ShiftUI . Timer ( this . components ) ;
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this . pgcontents . SuspendLayout ( ) ;
this . pnlgamestats . SuspendLayout ( ) ;
this . pnllose . SuspendLayout ( ) ;
this . pnlintro . SuspendLayout ( ) ;
this . pnlfinalstats . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . paddleHuman ) ) . BeginInit ( ) ;
this . SuspendLayout ( ) ;
//
// pgcontents
//
this . pgcontents . BackColor = System . Drawing . Color . White ;
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this . pgcontents . Widgets . Add ( this . pnlgamestats ) ;
this . pgcontents . Widgets . Add ( this . pnllose ) ;
this . pgcontents . Widgets . Add ( this . pnlintro ) ;
this . pgcontents . Widgets . Add ( this . pnlfinalstats ) ;
this . pgcontents . Widgets . Add ( this . lblbeatai ) ;
this . pgcontents . Widgets . Add ( this . lblcountdown ) ;
this . pgcontents . Widgets . Add ( this . ball ) ;
this . pgcontents . Widgets . Add ( this . paddleHuman ) ;
this . pgcontents . Widgets . Add ( this . paddleComputer ) ;
this . pgcontents . Widgets . Add ( this . lbllevelandtime ) ;
this . pgcontents . Widgets . Add ( this . lblstatscodepoints ) ;
this . pgcontents . Widgets . Add ( this . lblstatsY ) ;
this . pgcontents . Widgets . Add ( this . lblstatsX ) ;
this . pgcontents . Dock = ShiftUI . DockStyle . Fill ;
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this . pgcontents . Location = new System . Drawing . Point ( 0 , 0 ) ;
this . pgcontents . Name = "pgcontents" ;
this . pgcontents . Size = new System . Drawing . Size ( 700 , 400 ) ;
this . pgcontents . TabIndex = 20 ;
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this . pgcontents . MouseMove + = new ShiftUI . MouseEventHandler ( this . pongMain_MouseMove ) ;
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//
// pnlgamestats
//
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this . pnlgamestats . Widgets . Add ( this . lblnextstats ) ;
this . pnlgamestats . Widgets . Add ( this . Label7 ) ;
this . pnlgamestats . Widgets . Add ( this . lblpreviousstats ) ;
this . pnlgamestats . Widgets . Add ( this . Label4 ) ;
this . pnlgamestats . Widgets . Add ( this . btnplayon ) ;
this . pnlgamestats . Widgets . Add ( this . Label3 ) ;
this . pnlgamestats . Widgets . Add ( this . btncashout ) ;
this . pnlgamestats . Widgets . Add ( this . Label2 ) ;
this . pnlgamestats . Widgets . Add ( this . lbllevelreached ) ;
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this . pnlgamestats . Location = new System . Drawing . Point ( 56 , 76 ) ;
this . pnlgamestats . Name = "pnlgamestats" ;
this . pnlgamestats . Size = new System . Drawing . Size ( 466 , 206 ) ;
this . pnlgamestats . TabIndex = 6 ;
this . pnlgamestats . Visible = false ;
//
// lblnextstats
//
this . lblnextstats . AutoSize = true ;
this . lblnextstats . Location = new System . Drawing . Point ( 278 , 136 ) ;
this . lblnextstats . Name = "lblnextstats" ;
this . lblnextstats . Size = new System . Drawing . Size ( 0 , 13 ) ;
this . lblnextstats . TabIndex = 8 ;
//
// Label7
//
this . Label7 . AutoSize = true ;
this . Label7 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label7 . Location = new System . Drawing . Point ( 278 , 119 ) ;
this . Label7 . Name = "Label7" ;
this . Label7 . Size = new System . Drawing . Size ( 124 , 16 ) ;
this . Label7 . TabIndex = 7 ;
this . Label7 . Text = "Next Level Stats:" ;
//
// lblpreviousstats
//
this . lblpreviousstats . AutoSize = true ;
this . lblpreviousstats . Location = new System . Drawing . Point ( 278 , 54 ) ;
this . lblpreviousstats . Name = "lblpreviousstats" ;
this . lblpreviousstats . Size = new System . Drawing . Size ( 0 , 13 ) ;
this . lblpreviousstats . TabIndex = 6 ;
//
// Label4
//
this . Label4 . AutoSize = true ;
this . Label4 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label4 . Location = new System . Drawing . Point ( 278 , 37 ) ;
this . Label4 . Name = "Label4" ;
this . Label4 . Size = new System . Drawing . Size ( 154 , 16 ) ;
this . Label4 . TabIndex = 5 ;
this . Label4 . Text = "Previous Level Stats:" ;
//
// btnplayon
//
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this . btnplayon . FlatStyle = ShiftUI . FlatStyle . Flat ;
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this . btnplayon . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . btnplayon . Location = new System . Drawing . Point ( 32 , 162 ) ;
this . btnplayon . Name = "btnplayon" ;
this . btnplayon . Size = new System . Drawing . Size ( 191 , 35 ) ;
this . btnplayon . TabIndex = 4 ;
this . btnplayon . Text = "Play on for 3 codepoints!" ;
this . btnplayon . UseVisualStyleBackColor = true ;
this . btnplayon . Click + = new System . EventHandler ( this . btnplayon_Click ) ;
//
// Label3
//
this . Label3 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label3 . Location = new System . Drawing . Point ( 8 , 126 ) ;
this . Label3 . Name = "Label3" ;
this . Label3 . Size = new System . Drawing . Size ( 245 , 33 ) ;
this . Label3 . TabIndex = 3 ;
this . Label3 . Text = "Or do you want to try your luck on the next level to increase your reward?" ;
this . Label3 . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// btncashout
//
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this . btncashout . FlatStyle = ShiftUI . FlatStyle . Flat ;
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this . btncashout . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . btncashout . Location = new System . Drawing . Point ( 32 , 73 ) ;
this . btncashout . Name = "btncashout" ;
this . btncashout . Size = new System . Drawing . Size ( 191 , 35 ) ;
this . btncashout . TabIndex = 2 ;
this . btncashout . Text = "Cash out with 1 codepoint!" ;
this . btncashout . UseVisualStyleBackColor = true ;
this . btncashout . Click + = new System . EventHandler ( this . btncashout_Click ) ;
//
// Label2
//
this . Label2 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label2 . Location = new System . Drawing . Point ( 8 , 37 ) ;
this . Label2 . Name = "Label2" ;
this . Label2 . Size = new System . Drawing . Size ( 245 , 33 ) ;
this . Label2 . TabIndex = 1 ;
this . Label2 . Text = "Would you like the end the game now and cash out with your reward?" ;
this . Label2 . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lbllevelreached
//
this . lbllevelreached . AutoSize = true ;
this . lbllevelreached . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 12F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lbllevelreached . Location = new System . Drawing . Point ( 149 , 6 ) ;
this . lbllevelreached . Name = "lbllevelreached" ;
this . lbllevelreached . Size = new System . Drawing . Size ( 185 , 20 ) ;
this . lbllevelreached . TabIndex = 0 ;
this . lbllevelreached . Text = "You Reached Level 2!" ;
//
// pnllose
//
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this . pnllose . Widgets . Add ( this . lblmissedout ) ;
this . pnllose . Widgets . Add ( this . btnlosetryagain ) ;
this . pnllose . Widgets . Add ( this . Label5 ) ;
this . pnllose . Widgets . Add ( this . Label1 ) ;
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this . pnllose . Location = new System . Drawing . Point ( 209 , 71 ) ;
this . pnllose . Name = "pnllose" ;
this . pnllose . Size = new System . Drawing . Size ( 266 , 214 ) ;
this . pnllose . TabIndex = 10 ;
this . pnllose . Visible = false ;
//
// lblmissedout
//
this . lblmissedout . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblmissedout . Location = new System . Drawing . Point ( 3 , 175 ) ;
this . lblmissedout . Name = "lblmissedout" ;
this . lblmissedout . Size = new System . Drawing . Size ( 146 , 35 ) ;
this . lblmissedout . TabIndex = 3 ;
this . lblmissedout . Text = "You Missed Out On: 500 Codepoints" ;
this . lblmissedout . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// btnlosetryagain
//
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this . btnlosetryagain . FlatStyle = ShiftUI . FlatStyle . Flat ;
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this . btnlosetryagain . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . btnlosetryagain . Location = new System . Drawing . Point ( 155 , 176 ) ;
this . btnlosetryagain . Name = "btnlosetryagain" ;
this . btnlosetryagain . Size = new System . Drawing . Size ( 106 , 35 ) ;
this . btnlosetryagain . TabIndex = 2 ;
this . btnlosetryagain . Text = "Try Again" ;
this . btnlosetryagain . UseVisualStyleBackColor = true ;
this . btnlosetryagain . Click + = new System . EventHandler ( this . btnlosetryagain_Click ) ;
//
// Label5
//
this . Label5 . Location = new System . Drawing . Point ( 7 , 26 ) ;
this . Label5 . Name = "Label5" ;
this . Label5 . Size = new System . Drawing . Size ( 260 , 163 ) ;
this . Label5 . TabIndex = 1 ;
//
// Label1
//
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this . Label1 . Dock = ShiftUI . DockStyle . Top ;
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this . Label1 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label1 . Location = new System . Drawing . Point ( 0 , 0 ) ;
this . Label1 . Name = "Label1" ;
this . Label1 . Size = new System . Drawing . Size ( 266 , 16 ) ;
this . Label1 . TabIndex = 0 ;
this . Label1 . Text = "You lose!" ;
this . Label1 . TextAlign = System . Drawing . ContentAlignment . TopCenter ;
//
// pnlintro
//
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this . pnlintro . Widgets . Add ( this . Label6 ) ;
this . pnlintro . Widgets . Add ( this . btnstartgame ) ;
this . pnlintro . Widgets . Add ( this . Label8 ) ;
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this . pnlintro . Location = new System . Drawing . Point ( 52 , 29 ) ;
this . pnlintro . Name = "pnlintro" ;
this . pnlintro . Size = new System . Drawing . Size ( 595 , 303 ) ;
this . pnlintro . TabIndex = 13 ;
//
// Label6
//
this . Label6 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label6 . Location = new System . Drawing . Point ( 3 , 39 ) ;
this . Label6 . Name = "Label6" ;
this . Label6 . Size = new System . Drawing . Size ( 589 , 227 ) ;
this . Label6 . TabIndex = 15 ;
this . Label6 . Text = resources . GetString ( "Label6.Text" ) ;
this . Label6 . TextAlign = System . Drawing . ContentAlignment . TopCenter ;
//
// btnstartgame
//
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this . btnstartgame . FlatStyle = ShiftUI . FlatStyle . Flat ;
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this . btnstartgame . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . btnstartgame . Location = new System . Drawing . Point ( 186 , 273 ) ;
this . btnstartgame . Name = "btnstartgame" ;
this . btnstartgame . Size = new System . Drawing . Size ( 242 , 28 ) ;
this . btnstartgame . TabIndex = 15 ;
this . btnstartgame . Text = "Click this button to play pong!" ;
this . btnstartgame . UseVisualStyleBackColor = true ;
this . btnstartgame . Click + = new System . EventHandler ( this . btnstartgame_Click ) ;
//
// Label8
//
this . Label8 . AutoSize = true ;
this . Label8 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 20.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label8 . ForeColor = System . Drawing . Color . Black ;
this . Label8 . Location = new System . Drawing . Point ( 179 , 5 ) ;
this . Label8 . Name = "Label8" ;
this . Label8 . Size = new System . Drawing . Size ( 250 , 31 ) ;
this . Label8 . TabIndex = 14 ;
this . Label8 . Text = "Welcome to Pong!" ;
//
// pnlfinalstats
//
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this . pnlfinalstats . Widgets . Add ( this . btnplayagain ) ;
this . pnlfinalstats . Widgets . Add ( this . lblfinalcodepoints ) ;
this . pnlfinalstats . Widgets . Add ( this . Label11 ) ;
this . pnlfinalstats . Widgets . Add ( this . lblfinalcomputerreward ) ;
this . pnlfinalstats . Widgets . Add ( this . Label9 ) ;
this . pnlfinalstats . Widgets . Add ( this . lblfinallevelreward ) ;
this . pnlfinalstats . Widgets . Add ( this . lblfinallevelreached ) ;
this . pnlfinalstats . Widgets . Add ( this . lblfinalcodepointswithtext ) ;
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this . pnlfinalstats . Location = new System . Drawing . Point ( 172 , 74 ) ;
this . pnlfinalstats . Name = "pnlfinalstats" ;
this . pnlfinalstats . Size = new System . Drawing . Size ( 362 , 226 ) ;
this . pnlfinalstats . TabIndex = 9 ;
this . pnlfinalstats . Visible = false ;
//
// btnplayagain
//
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this . btnplayagain . FlatStyle = ShiftUI . FlatStyle . Flat ;
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this . btnplayagain . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . btnplayagain . Location = new System . Drawing . Point ( 5 , 194 ) ;
this . btnplayagain . Name = "btnplayagain" ;
this . btnplayagain . Size = new System . Drawing . Size ( 352 , 29 ) ;
this . btnplayagain . TabIndex = 16 ;
this . btnplayagain . Text = "Click this button to play again!" ;
this . btnplayagain . UseVisualStyleBackColor = true ;
this . btnplayagain . Click + = new System . EventHandler ( this . btnplayagain_Click ) ;
//
// lblfinalcodepoints
//
this . lblfinalcodepoints . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 48F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblfinalcodepoints . Location = new System . Drawing . Point ( 3 , 124 ) ;
this . lblfinalcodepoints . Name = "lblfinalcodepoints" ;
this . lblfinalcodepoints . Size = new System . Drawing . Size ( 356 , 73 ) ;
this . lblfinalcodepoints . TabIndex = 15 ;
this . lblfinalcodepoints . Text = "134 CP" ;
this . lblfinalcodepoints . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// Label11
//
this . Label11 . AutoSize = true ;
this . Label11 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 21.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label11 . Location = new System . Drawing . Point ( 162 , 82 ) ;
this . Label11 . Name = "Label11" ;
this . Label11 . Size = new System . Drawing . Size ( 33 , 33 ) ;
this . Label11 . TabIndex = 14 ;
this . Label11 . Text = "+" ;
this . Label11 . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblfinalcomputerreward
//
this . lblfinalcomputerreward . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 27.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblfinalcomputerreward . Location = new System . Drawing . Point ( 193 , 72 ) ;
this . lblfinalcomputerreward . Name = "lblfinalcomputerreward" ;
this . lblfinalcomputerreward . Size = new System . Drawing . Size ( 151 , 52 ) ;
this . lblfinalcomputerreward . TabIndex = 12 ;
this . lblfinalcomputerreward . Text = "34" ;
this . lblfinalcomputerreward . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// Label9
//
this . Label9 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . Label9 . Location = new System . Drawing . Point ( 179 , 31 ) ;
this . Label9 . Name = "Label9" ;
this . Label9 . Size = new System . Drawing . Size ( 180 , 49 ) ;
this . Label9 . TabIndex = 11 ;
this . Label9 . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblfinallevelreward
//
this . lblfinallevelreward . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 27.75F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblfinallevelreward . Location = new System . Drawing . Point ( 12 , 72 ) ;
this . lblfinallevelreward . Name = "lblfinallevelreward" ;
this . lblfinallevelreward . Size = new System . Drawing . Size ( 151 , 52 ) ;
this . lblfinallevelreward . TabIndex = 10 ;
this . lblfinallevelreward . Text = "100" ;
this . lblfinallevelreward . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblfinallevelreached
//
this . lblfinallevelreached . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 9.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblfinallevelreached . Location = new System . Drawing . Point ( 3 , 31 ) ;
this . lblfinallevelreached . Name = "lblfinallevelreached" ;
this . lblfinallevelreached . Size = new System . Drawing . Size ( 170 , 49 ) ;
this . lblfinallevelreached . TabIndex = 9 ;
this . lblfinallevelreached . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblfinalcodepointswithtext
//
this . lblfinalcodepointswithtext . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 12F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblfinalcodepointswithtext . Location = new System . Drawing . Point ( 3 , 2 ) ;
this . lblfinalcodepointswithtext . Name = "lblfinalcodepointswithtext" ;
this . lblfinalcodepointswithtext . Size = new System . Drawing . Size ( 356 , 26 ) ;
this . lblfinalcodepointswithtext . TabIndex = 1 ;
this . lblfinalcodepointswithtext . Text = "You cashed out with 134 codepoints!" ;
this . lblfinalcodepointswithtext . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblbeatai
//
this . lblbeatai . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 15.75F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblbeatai . Location = new System . Drawing . Point ( 47 , 41 ) ;
this . lblbeatai . Name = "lblbeatai" ;
this . lblbeatai . Size = new System . Drawing . Size ( 600 , 30 ) ;
this . lblbeatai . TabIndex = 8 ;
this . lblbeatai . Text = "You got 2 codepoints for beating the Computer!" ;
this . lblbeatai . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
this . lblbeatai . Visible = false ;
//
// lblcountdown
//
this . lblcountdown . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 24F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblcountdown . Location = new System . Drawing . Point ( 182 , 152 ) ;
this . lblcountdown . Name = "lblcountdown" ;
this . lblcountdown . Size = new System . Drawing . Size ( 315 , 49 ) ;
this . lblcountdown . TabIndex = 7 ;
this . lblcountdown . Text = "3" ;
this . lblcountdown . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
this . lblcountdown . Visible = false ;
//
// ball
//
this . ball . BackColor = System . Drawing . Color . Black ;
this . ball . Location = new System . Drawing . Point ( 300 , 152 ) ;
this . ball . Name = "ball" ;
this . ball . Size = new System . Drawing . Size ( 20 , 20 ) ;
this . ball . TabIndex = 2 ;
//
// paddleHuman
//
this . paddleHuman . BackColor = System . Drawing . Color . Black ;
this . paddleHuman . Location = new System . Drawing . Point ( 10 , 134 ) ;
this . paddleHuman . Name = "paddleHuman" ;
this . paddleHuman . Size = new System . Drawing . Size ( 20 , 100 ) ;
this . paddleHuman . TabIndex = 3 ;
this . paddleHuman . TabStop = false ;
//
// paddleComputer
//
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this . paddleComputer . Anchor = ( ( ShiftUI . AnchorStyles ) ( ( ( ShiftUI . AnchorStyles . Top | ShiftUI . AnchorStyles . Bottom )
| ShiftUI . AnchorStyles . Right ) ) ) ;
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this . paddleComputer . BackColor = System . Drawing . Color . Black ;
this . paddleComputer . Location = new System . Drawing . Point ( 666 , 134 ) ;
this . paddleComputer . MaximumSize = new System . Drawing . Size ( 20 , 100 ) ;
this . paddleComputer . Name = "paddleComputer" ;
this . paddleComputer . Size = new System . Drawing . Size ( 20 , 100 ) ;
this . paddleComputer . TabIndex = 1 ;
//
// lbllevelandtime
//
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this . lbllevelandtime . Dock = ShiftUI . DockStyle . Top ;
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this . lbllevelandtime . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 12F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lbllevelandtime . Location = new System . Drawing . Point ( 0 , 0 ) ;
this . lbllevelandtime . Name = "lbllevelandtime" ;
this . lbllevelandtime . Size = new System . Drawing . Size ( 700 , 22 ) ;
this . lbllevelandtime . TabIndex = 4 ;
this . lbllevelandtime . Text = "Level: 1 - 58 Seconds Left" ;
this . lbllevelandtime . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblstatscodepoints
//
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this . lblstatscodepoints . Anchor = ( ( ShiftUI . AnchorStyles ) ( ( ( ShiftUI . AnchorStyles . Bottom | ShiftUI . AnchorStyles . Left )
| ShiftUI . AnchorStyles . Right ) ) ) ;
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this . lblstatscodepoints . Font = new System . Drawing . Font ( "Georgia" , 14.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblstatscodepoints . Location = new System . Drawing . Point ( 239 , 356 ) ;
this . lblstatscodepoints . Name = "lblstatscodepoints" ;
this . lblstatscodepoints . Size = new System . Drawing . Size ( 219 , 35 ) ;
this . lblstatscodepoints . TabIndex = 12 ;
this . lblstatscodepoints . Text = "Codepoints: " ;
this . lblstatscodepoints . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblstatsY
//
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this . lblstatsY . Anchor = ( ( ShiftUI . AnchorStyles ) ( ( ShiftUI . AnchorStyles . Bottom | ShiftUI . AnchorStyles . Right ) ) ) ;
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this . lblstatsY . Font = new System . Drawing . Font ( "Georgia" , 14.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblstatsY . Location = new System . Drawing . Point ( 542 , 356 ) ;
this . lblstatsY . Name = "lblstatsY" ;
this . lblstatsY . Size = new System . Drawing . Size ( 144 , 35 ) ;
this . lblstatsY . TabIndex = 11 ;
this . lblstatsY . Text = "Yspeed:" ;
this . lblstatsY . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// lblstatsX
//
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this . lblstatsX . Anchor = ( ( ShiftUI . AnchorStyles ) ( ( ShiftUI . AnchorStyles . Bottom | ShiftUI . AnchorStyles . Left ) ) ) ;
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this . lblstatsX . Font = new System . Drawing . Font ( "Georgia" , 14.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblstatsX . Location = new System . Drawing . Point ( 3 , 356 ) ;
this . lblstatsX . Name = "lblstatsX" ;
this . lblstatsX . Size = new System . Drawing . Size ( 144 , 35 ) ;
this . lblstatsX . TabIndex = 5 ;
this . lblstatsX . Text = "Xspeed: " ;
this . lblstatsX . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// gameTimer
//
this . gameTimer . Interval = 30 ;
this . gameTimer . Tick + = new System . EventHandler ( this . gameTimer_Tick ) ;
//
// counter
//
this . counter . Interval = 1000 ;
this . counter . Tick + = new System . EventHandler ( this . counter_Tick ) ;
//
// tmrcountdown
//
this . tmrcountdown . Interval = 1000 ;
this . tmrcountdown . Tick + = new System . EventHandler ( this . countdown_Tick ) ;
//
// tmrstoryline
//
this . tmrstoryline . Interval = 1000 ;
this . tmrstoryline . Tick + = new System . EventHandler ( this . tmrstoryline_Tick ) ;
//
// Pong
//
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
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this . AutoScaleMode = ShiftUI . AutoScaleMode . Font ;
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this . BackColor = System . Drawing . Color . White ;
this . ClientSize = new System . Drawing . Size ( 700 , 400 ) ;
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this . Widgets . Add ( this . pgcontents ) ;
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this . DoubleBuffered = true ;
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this . FormBorderStyle = ShiftUI . FormBorderStyle . None ;
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this . Name = "Pong" ;
this . Text = "Pong" ;
this . TopMost = true ;
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this . FormClosing + = new ShiftUI . FormClosingEventHandler ( this . me_closing ) ;
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this . Load + = new System . EventHandler ( this . Pong_Load ) ;
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this . MouseMove + = new ShiftUI . MouseEventHandler ( this . pongMain_MouseMove ) ;
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this . pgcontents . ResumeLayout ( false ) ;
this . pnlgamestats . ResumeLayout ( false ) ;
this . pnlgamestats . PerformLayout ( ) ;
this . pnllose . ResumeLayout ( false ) ;
this . pnlintro . ResumeLayout ( false ) ;
this . pnlintro . PerformLayout ( ) ;
this . pnlfinalstats . ResumeLayout ( false ) ;
this . pnlfinalstats . PerformLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . paddleHuman ) ) . EndInit ( ) ;
this . ResumeLayout ( false ) ;
}
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internal ShiftUI . Panel pgcontents ;
internal ShiftUI . Panel ball ;
internal ShiftUI . Panel paddleComputer ;
internal ShiftUI . Timer gameTimer ;
internal ShiftUI . PictureBox paddleHuman ;
internal ShiftUI . Label lbllevelandtime ;
internal ShiftUI . Label lblstatsX ;
internal ShiftUI . Timer counter ;
internal ShiftUI . Panel pnlgamestats ;
internal ShiftUI . Label lblnextstats ;
internal ShiftUI . Label Label7 ;
internal ShiftUI . Label lblpreviousstats ;
internal ShiftUI . Label Label4 ;
internal ShiftUI . Button btnplayon ;
internal ShiftUI . Label Label3 ;
internal ShiftUI . Button btncashout ;
internal ShiftUI . Label Label2 ;
internal ShiftUI . Label lbllevelreached ;
internal ShiftUI . Label lblcountdown ;
internal ShiftUI . Timer tmrcountdown ;
internal ShiftUI . Label lblbeatai ;
internal ShiftUI . Panel pnlfinalstats ;
internal ShiftUI . Button btnplayagain ;
internal ShiftUI . Label lblfinalcodepoints ;
internal ShiftUI . Label Label11 ;
internal ShiftUI . Label lblfinalcomputerreward ;
internal ShiftUI . Label Label9 ;
internal ShiftUI . Label lblfinallevelreward ;
internal ShiftUI . Label lblfinallevelreached ;
internal ShiftUI . Label lblfinalcodepointswithtext ;
internal ShiftUI . Panel pnllose ;
internal ShiftUI . Label lblmissedout ;
internal ShiftUI . Button btnlosetryagain ;
internal ShiftUI . Label Label5 ;
internal ShiftUI . Label Label1 ;
internal ShiftUI . Label lblstatscodepoints ;
internal ShiftUI . Label lblstatsY ;
internal ShiftUI . Panel pnlintro ;
internal ShiftUI . Label Label6 ;
internal ShiftUI . Button btnstartgame ;
internal ShiftUI . Label Label8 ;
internal ShiftUI . Timer tmrstoryline ;
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}
}