From 83c51d8d98111cde12a419544c8e2d61b804c85f Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 14 Sep 2026 00:11:46 -0400 Subject: some fixes to the sentences --- src/pages/history.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pages/history.md b/src/pages/history.md index 7b110fd..aa42101 100644 --- a/src/pages/history.md +++ b/src/pages/history.md @@ -21,7 +21,7 @@ Philip started development around late 2013, and there was not much stuff added The first two versions of ShiftOS only includes the hijacking cutscene as a teaser for the game, the Knowledge Input, Terminal and Codepoints were added later on 0.0.3, Phil later added more features to ShiftOS, like in 0.0.4 there was an in-game store called the Shiftorium. It was used for purchasing upgrades for the desktop and the essential features for a desktop like the clock, panel (taskbar), window navigation and function, as well as a program menu were added to the game. Version 0.0.4 was one of the ShiftOS releases that took a major upgrade within the game mechanics. # Logging Gate -When Philip released 0.0.3, there was a moment when the game went outside its world and into the real world. A few people in the community noticed that he was telling people off for cheating on Knowledge Input. Then some players decided to decompile the game, as in Visual Basic it was very easy to do. It was found that some code were added that were collecting user information. Within the code, it screenshots your computer screen, then it collects your computer info like its name, username, time, memory, OS, drive label, programs and even your personal files, and after it will send an email to a defunct email. But the interesting thing about this, was that the password of the account was not encrypted meaning stored in plain text, so because of that, anyone could have decompiled the game and find the password in the source code. He later made a post about it on the ShiftOS forums, according to him, he loved having a "logging system" as it gave him an opportunity to see how many people were playing ShiftOS and how long they were playing it for, he also used to catch cheaters. Although he was vague on how much information he was really collecting as he did not mention the other information that were collected. +When Philip released 0.0.3, there was a moment when the game went outside its world and into the real world. A few people in the community noticed that he was telling people off for cheating on Knowledge Input. Then some players decided to decompile the game, as in Visual Basic it was very easy to do. It was found that some code were added that were collecting user information. Within the code, it screenshots your computer screen, then it collects your computer info like its name, username, time, memory, OS, drive label, programs and even your personal files, and after it will send an email to a defunct email. But the interesting thing about this, was that the password of the account was not encrypted meaning stored in plain text, so because of that, anyone could have decompiled the game and find the password in the source code. He later made a post about it on the ShiftOS forums titled "Remember the days when ShiftOS was logged?". According to him, he loved having a "logging system" as it gave him an opportunity to see how many people were playing ShiftOS and how long they were playing it for, he also used it to catch cheaters. Although he was vague on how much information he was really collecting as he did not mention the other information that were collected. Luckily in the next version, the code for it got removed, but the reason it got removed was most likely because of attempts at hacking the Google account after people figured out the password when they decompiled the game, and also the account got locked so no one got access to it. Philip was also scared that people would mention the logging code. -- cgit v1.2.3