using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Histacom2.Engine; using System.IO; namespace Histacom2.SaveDialogs { public partial class SaveFileTroubleShooter : Form { public string log; Save savedata; public SaveFileTroubleShooter() { InitializeComponent(); } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } private void SaveFileTroubleShooter_Load(object sender, EventArgs e) { BeginScan(); } void WriteToLog(string toWrite) { log += toWrite + Environment.NewLine; } void BeginScan() { WriteToLog("Started scanning profile: " + SaveSystem.ProfileName); // Check if the main.save file exists string savefile = Path.Combine(SaveSystem.ProfileDirectory, SaveSystem.ProfileFile); string oldsavefile = Path.Combine(SaveSystem.ProfileDirectory, "old" + SaveSystem.ProfileFile); if (!File.Exists(savefile)) { WriteToLog($"ISSUE FOUND! File {SaveSystem.ProfileFile} doesn't exist"); WriteToLog("Creating one..."); SaveSystem.NewGame(); WriteToLog("Created one!"); EndScan(true); return; } else { WriteToLog($"File {SaveSystem.ProfileFile} does exist - checking contents"); bool readable = false; try { savedata = SaveSystem.ReadSave(savefile); readable = true; } catch { WriteToLog("Save file cannot be read - scanning each line and examining them..."); // Take a little look at the file? // But first let's just create a measure of how the JSON SHOULD look if (!SaveSystem.IsBinarySave) { if (File.Exists(oldsavefile)) File.Delete(oldsavefile); File.Copy(savefile, oldsavefile); SaveSystem.NewGame(); string[] fileLines = File.ReadAllText(oldsavefile).Split('\n'); string[] shouldBeLines = File.ReadAllText(savefile).Split('\n'); int i = 0; string newJson = ""; foreach (string element in fileLines) { element.Replace("\n", "").Replace("\r", ""); } foreach (string line in fileLines) { if (!line.StartsWith("{")) { if (!line.StartsWith("}")) { try { // We will attempt to deserialize this line Newtonsoft.Json.JsonConvert.DeserializeObject("{" + $"{Environment.NewLine}{line}{Environment.NewLine}" + "}"); // It worked! This line is not the problem! newJson += $"{Environment.NewLine}{fileLines[i]}"; WriteToLog($"The line {fileLines[i]} is fine!"); } catch { // If it failed to read this line the this is the line that's causing problems! try { newJson += $"{Environment.NewLine}{shouldBeLines[i]}"; WriteToLog($"ISSUE FOUND! The line {fileLines[i]} was corrupt - it has been reset to default settings!"); } catch { WriteToLog($"ISSUE FOUND! A line was unneeded - it has been removed as it should!"); } // The reason I'm catching that is in case someone adds a line at the end of the file or something } } } i++; } // After all that let's see if we fixed the file - but first, add the "{" and "}" in! newJson = "{" + $"{Environment.NewLine}{newJson}{Environment.NewLine}" + "}"; // Now let's test it try { savedata = Newtonsoft.Json.JsonConvert.DeserializeObject(newJson); WriteToLog("Save file successfully recovered!"); File.WriteAllText(savefile, newJson); readable = true; if (File.Exists(oldsavefile)) File.Delete(oldsavefile); EndScan(true); } catch { // It's unusable... WriteToLog($"ISSUE FOUND! File {SaveSystem.ProfileFile} is unreadable"); WriteToLog("Sorry, there is no repairing it easily, your data will be lost"); string backupfile = savefile + ".bak"; if (Directory.Exists(backupfile)) Directory.Delete(backupfile); File.Copy(savefile, backupfile); SaveSystem.NewGame(); // Make sure the username is set SaveSystem.CurrentSave.Username = SaveSystem.ProfileName; SaveSystem.SaveGame(); WriteToLog($"The corrupt file has been stored in {backupfile}"); EndScan(true); } } } // Check the values if it was readable if (readable) CheckValues(); } string folderspath = Path.Combine(SaveSystem.ProfileDirectory, "folders"); if (!Directory.Exists(folderspath)) { WriteToLog("ISSUE FOUND! Directory 'folders' doesn't exist! Creating one..."); Directory.CreateDirectory(folderspath); SaveSystem.CheckFiles(); EndScan(true); } EndScan(true); } private void CheckValues() { foreach (var field in typeof(Save).GetFields()) { if (field.GetValue(savedata) is string) if (field.GetValue(savedata).ToString() == null) { field.SetValue(savedata, ""); continue; } if (field.GetValue(savedata) is Theme) if (field.GetValue(savedata) == null) { field.SetValue(savedata, new Default95Theme()); continue; } if (field.GetValue(savedata) is List) if (field.GetValue(savedata) == null) { field.SetValue(savedata, new List()); } } } void EndScan(bool successful) { pnlResolved.Visible = true; label1.Hide(); if (successful) { label2.Text = "The issue has been resolved."; textBox1.Text = log; } else { label2.Text = "The issue has not been resolved, sorry."; textBox1.Text = log; } } } }