namespace Histacom2.OS.Win2K.Win2KApps { partial class SurviveTheDay { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.words = new System.Windows.Forms.Label(); this.time = new System.Windows.Forms.Label(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.button4 = new System.Windows.Forms.Button(); this.button5 = new System.Windows.Forms.Button(); this.gameoverlbl = new System.Windows.Forms.Label(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // // words // this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.words.ForeColor = System.Drawing.Color.White; this.words.Location = new System.Drawing.Point(35, 35); this.words.Name = "words"; this.words.Size = new System.Drawing.Size(568, 149); this.words.TabIndex = 2; this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " + "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" + "k... you WILL need it."; // // time // this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.time.ForeColor = System.Drawing.Color.Red; this.time.Location = new System.Drawing.Point(514, 409); this.time.Name = "time"; this.time.Size = new System.Drawing.Size(89, 19); this.time.TabIndex = 3; this.time.Text = "--:-- --"; this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight; // // button1 // this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.button1.Font = new System.Drawing.Font("Courier New", 12F); this.button1.ForeColor = System.Drawing.Color.White; this.button1.Location = new System.Drawing.Point(35, 227); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(568, 28); this.button1.TabIndex = 4; this.button1.Tag = "start"; this.button1.Text = "Play"; this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.choice_click); // // cancelButton // this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.button2.Font = new System.Drawing.Font("Courier New", 12F); this.button2.ForeColor = System.Drawing.Color.White; this.button2.Location = new System.Drawing.Point(35, 261); this.button2.Name = "cancelButton"; this.button2.Size = new System.Drawing.Size(568, 28); this.button2.TabIndex = 5; this.button2.Text = "--"; this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.button2.UseVisualStyleBackColor = true; this.button2.Visible = false; this.button2.Click += new System.EventHandler(this.choice_click); // // button3 // this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.button3.Font = new System.Drawing.Font("Courier New", 12F); this.button3.ForeColor = System.Drawing.Color.White; this.button3.Location = new System.Drawing.Point(35, 295); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(568, 28); this.button3.TabIndex = 6; this.button3.Text = "--"; this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.button3.UseVisualStyleBackColor = true; this.button3.Visible = false; this.button3.Click += new System.EventHandler(this.choice_click); // // button4 // this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.button4.Font = new System.Drawing.Font("Courier New", 12F); this.button4.ForeColor = System.Drawing.Color.White; this.button4.Location = new System.Drawing.Point(35, 329); this.button4.Name = "button4"; this.button4.Size = new System.Drawing.Size(568, 28); this.button4.TabIndex = 7; this.button4.Text = "--"; this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.button4.UseVisualStyleBackColor = true; this.button4.Visible = false; this.button4.Click += new System.EventHandler(this.choice_click); // // button5 // this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.button5.Font = new System.Drawing.Font("Courier New", 12F); this.button5.ForeColor = System.Drawing.Color.White; this.button5.Location = new System.Drawing.Point(35, 363); this.button5.Name = "button5"; this.button5.Size = new System.Drawing.Size(568, 28); this.button5.TabIndex = 8; this.button5.Text = "--"; this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.button5.UseVisualStyleBackColor = true; this.button5.Visible = false; this.button5.Click += new System.EventHandler(this.choice_click); // // gameoverlbl // this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold); this.gameoverlbl.ForeColor = System.Drawing.Color.Red; this.gameoverlbl.Location = new System.Drawing.Point(35, 192); this.gameoverlbl.Name = "gameoverlbl"; this.gameoverlbl.Size = new System.Drawing.Size(568, 21); this.gameoverlbl.TabIndex = 10; this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!"; this.gameoverlbl.Visible = false; // // SurviveTheDay // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Black; this.Controls.Add(this.gameoverlbl); this.Controls.Add(this.button5); this.Controls.Add(this.button4); this.Controls.Add(this.button3); this.Controls.Add(this.button2); this.Controls.Add(this.button1); this.Controls.Add(this.time); this.Controls.Add(this.words); this.Name = "SurviveTheDay"; this.Size = new System.Drawing.Size(635, 459); this.ResumeLayout(false); } #endregion private System.Windows.Forms.Label words; private System.Windows.Forms.Label time; private System.Windows.Forms.Button button1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.Windows.Forms.Button button4; private System.Windows.Forms.Button button5; private System.Windows.Forms.Label gameoverlbl; private System.Windows.Forms.Timer timer1; } }