namespace Histacom2.OS.Win2K.Win2KApps
{
partial class SurviveTheDay
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.words = new System.Windows.Forms.Label();
this.time = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.gameoverlbl = new System.Windows.Forms.Label();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// words
//
this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.words.ForeColor = System.Drawing.Color.White;
this.words.Location = new System.Drawing.Point(35, 35);
this.words.Name = "words";
this.words.Size = new System.Drawing.Size(568, 149);
this.words.TabIndex = 2;
this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " +
"without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" +
"k... you WILL need it.";
//
// time
//
this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.time.ForeColor = System.Drawing.Color.Red;
this.time.Location = new System.Drawing.Point(514, 409);
this.time.Name = "time";
this.time.Size = new System.Drawing.Size(89, 19);
this.time.TabIndex = 3;
this.time.Text = "--:-- --";
this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// button1
//
this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button1.Font = new System.Drawing.Font("Courier New", 12F);
this.button1.ForeColor = System.Drawing.Color.White;
this.button1.Location = new System.Drawing.Point(35, 227);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(568, 28);
this.button1.TabIndex = 4;
this.button1.Tag = "start";
this.button1.Text = "Play";
this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.choice_click);
//
// cancelButton
//
this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button2.Font = new System.Drawing.Font("Courier New", 12F);
this.button2.ForeColor = System.Drawing.Color.White;
this.button2.Location = new System.Drawing.Point(35, 261);
this.button2.Name = "cancelButton";
this.button2.Size = new System.Drawing.Size(568, 28);
this.button2.TabIndex = 5;
this.button2.Text = "--";
this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.button2.UseVisualStyleBackColor = true;
this.button2.Visible = false;
this.button2.Click += new System.EventHandler(this.choice_click);
//
// button3
//
this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button3.Font = new System.Drawing.Font("Courier New", 12F);
this.button3.ForeColor = System.Drawing.Color.White;
this.button3.Location = new System.Drawing.Point(35, 295);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(568, 28);
this.button3.TabIndex = 6;
this.button3.Text = "--";
this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.button3.UseVisualStyleBackColor = true;
this.button3.Visible = false;
this.button3.Click += new System.EventHandler(this.choice_click);
//
// button4
//
this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button4.Font = new System.Drawing.Font("Courier New", 12F);
this.button4.ForeColor = System.Drawing.Color.White;
this.button4.Location = new System.Drawing.Point(35, 329);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(568, 28);
this.button4.TabIndex = 7;
this.button4.Text = "--";
this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.button4.UseVisualStyleBackColor = true;
this.button4.Visible = false;
this.button4.Click += new System.EventHandler(this.choice_click);
//
// button5
//
this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button5.Font = new System.Drawing.Font("Courier New", 12F);
this.button5.ForeColor = System.Drawing.Color.White;
this.button5.Location = new System.Drawing.Point(35, 363);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(568, 28);
this.button5.TabIndex = 8;
this.button5.Text = "--";
this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.button5.UseVisualStyleBackColor = true;
this.button5.Visible = false;
this.button5.Click += new System.EventHandler(this.choice_click);
//
// gameoverlbl
//
this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold);
this.gameoverlbl.ForeColor = System.Drawing.Color.Red;
this.gameoverlbl.Location = new System.Drawing.Point(35, 192);
this.gameoverlbl.Name = "gameoverlbl";
this.gameoverlbl.Size = new System.Drawing.Size(568, 21);
this.gameoverlbl.TabIndex = 10;
this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!";
this.gameoverlbl.Visible = false;
//
// SurviveTheDay
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.Controls.Add(this.gameoverlbl);
this.Controls.Add(this.button5);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.time);
this.Controls.Add(this.words);
this.Name = "SurviveTheDay";
this.Size = new System.Drawing.Size(635, 459);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label words;
private System.Windows.Forms.Label time;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Label gameoverlbl;
private System.Windows.Forms.Timer timer1;
}
}