From ab67708a62bdf12342de779ca3214e0862aa1e92 Mon Sep 17 00:00:00 2001 From: AShifter Date: Sun, 11 Jun 2017 08:28:32 -0600 Subject: Fix dial-up sound bug Play the sound on a different thread, and BAM IT WORKS WOW YOY and also link the threads so the main thread waits for the sound thread to end something like that just look at Hack1.cs --- .../DesignTimeResolveAssemblyReferencesInput.cache | Bin 15396 -> 14666 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache') diff --git a/TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache b/TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache index 329b9cc..9d3b081 100644 Binary files a/TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache and b/TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache differ -- cgit v1.2.3