From b3d60f914a4619f637e1ee6aa3f80ab0cc7f4b51 Mon Sep 17 00:00:00 2001 From: Alex-TIMEHACK Date: Sat, 6 May 2017 17:56:00 +0100 Subject: Added an Address Book! PLZ ACCEPT --- TimeHACK.Main/NewGameDialog.cs | 43 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 TimeHACK.Main/NewGameDialog.cs (limited to 'TimeHACK.Main/NewGameDialog.cs') diff --git a/TimeHACK.Main/NewGameDialog.cs b/TimeHACK.Main/NewGameDialog.cs new file mode 100644 index 0000000..3479aec --- /dev/null +++ b/TimeHACK.Main/NewGameDialog.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using TimeHACK.Engine; +using TimeHACK.Engine.GameSave; +using Newtonsoft.Json; + +namespace TimeHACK +{ + public partial class NewGameDialog : Form + { + public NewGameDialog() + { + InitializeComponent(); + } + + private void btnHelp_Click(object sender, EventArgs e) + { + MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many prfiles as you want)"); + } + + private void btnCancl_Click(object sender, EventArgs e) + { + this.Close(); + } + + private void btnInfo_Click(object sender, EventArgs e) + { + MessageBox.Show("The game's profiles are stored in C:/TimeHACK/Profiles - the rest is for you to figure out!"); + } + + private void btnOk_Click(object sender, EventArgs e) + { + + } + } +} -- cgit v1.2.3