From 3306d36ecbc024775972e5cf7971b2a7a70671d0 Mon Sep 17 00:00:00 2001 From: lempamo Date: Wed, 23 Aug 2017 13:38:40 -0400 Subject: Renaming the game! --- .../OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs | 182 +++++++++++++++++++++ Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.cs | 107 ++++++++++++ Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.resx | 123 ++++++++++++++ 3 files changed, 412 insertions(+) create mode 100644 Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs create mode 100644 Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.cs create mode 100644 Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.resx (limited to 'Histacom2/OS/Win2K') diff --git a/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs new file mode 100644 index 0000000..604f65a --- /dev/null +++ b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.Designer.cs @@ -0,0 +1,182 @@ +namespace Histacom2.OS.Win2K.Win2KApps +{ + partial class SurviveTheDay + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Component Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.components = new System.ComponentModel.Container(); + this.words = new System.Windows.Forms.Label(); + this.time = new System.Windows.Forms.Label(); + this.button1 = new System.Windows.Forms.Button(); + this.button2 = new System.Windows.Forms.Button(); + this.button3 = new System.Windows.Forms.Button(); + this.button4 = new System.Windows.Forms.Button(); + this.button5 = new System.Windows.Forms.Button(); + this.gameoverlbl = new System.Windows.Forms.Label(); + this.timer1 = new System.Windows.Forms.Timer(this.components); + this.SuspendLayout(); + // + // words + // + this.words.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.words.ForeColor = System.Drawing.Color.White; + this.words.Location = new System.Drawing.Point(35, 35); + this.words.Name = "words"; + this.words.Size = new System.Drawing.Size(568, 149); + this.words.TabIndex = 2; + this.words.Text = "Welcome to Survive The Day.\r\nYour goal is simple.\r\nMake it from 4 AM to midnight " + + "without dying.\r\nThe time will be displayed in the bottom right corner.\r\nGood luc" + + "k... you WILL need it."; + // + // time + // + this.time.Font = new System.Drawing.Font("Courier New", 12F, ((System.Drawing.FontStyle)((System.Drawing.FontStyle.Bold | System.Drawing.FontStyle.Italic))), System.Drawing.GraphicsUnit.Point, ((byte)(0))); + this.time.ForeColor = System.Drawing.Color.Red; + this.time.Location = new System.Drawing.Point(514, 409); + this.time.Name = "time"; + this.time.Size = new System.Drawing.Size(89, 19); + this.time.TabIndex = 3; + this.time.Text = "--:-- --"; + this.time.TextAlign = System.Drawing.ContentAlignment.MiddleRight; + // + // button1 + // + this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button1.Font = new System.Drawing.Font("Courier New", 12F); + this.button1.ForeColor = System.Drawing.Color.White; + this.button1.Location = new System.Drawing.Point(35, 227); + this.button1.Name = "button1"; + this.button1.Size = new System.Drawing.Size(568, 28); + this.button1.TabIndex = 4; + this.button1.Tag = "start"; + this.button1.Text = "Play"; + this.button1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button1.UseVisualStyleBackColor = true; + this.button1.Click += new System.EventHandler(this.choice_click); + // + // cancelButton + // + this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button2.Font = new System.Drawing.Font("Courier New", 12F); + this.button2.ForeColor = System.Drawing.Color.White; + this.button2.Location = new System.Drawing.Point(35, 261); + this.button2.Name = "cancelButton"; + this.button2.Size = new System.Drawing.Size(568, 28); + this.button2.TabIndex = 5; + this.button2.Text = "--"; + this.button2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button2.UseVisualStyleBackColor = true; + this.button2.Visible = false; + this.button2.Click += new System.EventHandler(this.choice_click); + // + // button3 + // + this.button3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button3.Font = new System.Drawing.Font("Courier New", 12F); + this.button3.ForeColor = System.Drawing.Color.White; + this.button3.Location = new System.Drawing.Point(35, 295); + this.button3.Name = "button3"; + this.button3.Size = new System.Drawing.Size(568, 28); + this.button3.TabIndex = 6; + this.button3.Text = "--"; + this.button3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button3.UseVisualStyleBackColor = true; + this.button3.Visible = false; + this.button3.Click += new System.EventHandler(this.choice_click); + // + // button4 + // + this.button4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button4.Font = new System.Drawing.Font("Courier New", 12F); + this.button4.ForeColor = System.Drawing.Color.White; + this.button4.Location = new System.Drawing.Point(35, 329); + this.button4.Name = "button4"; + this.button4.Size = new System.Drawing.Size(568, 28); + this.button4.TabIndex = 7; + this.button4.Text = "--"; + this.button4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button4.UseVisualStyleBackColor = true; + this.button4.Visible = false; + this.button4.Click += new System.EventHandler(this.choice_click); + // + // button5 + // + this.button5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button5.Font = new System.Drawing.Font("Courier New", 12F); + this.button5.ForeColor = System.Drawing.Color.White; + this.button5.Location = new System.Drawing.Point(35, 363); + this.button5.Name = "button5"; + this.button5.Size = new System.Drawing.Size(568, 28); + this.button5.TabIndex = 8; + this.button5.Text = "--"; + this.button5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; + this.button5.UseVisualStyleBackColor = true; + this.button5.Visible = false; + this.button5.Click += new System.EventHandler(this.choice_click); + // + // gameoverlbl + // + this.gameoverlbl.Font = new System.Drawing.Font("Courier New", 12F, System.Drawing.FontStyle.Bold); + this.gameoverlbl.ForeColor = System.Drawing.Color.Red; + this.gameoverlbl.Location = new System.Drawing.Point(35, 192); + this.gameoverlbl.Name = "gameoverlbl"; + this.gameoverlbl.Size = new System.Drawing.Size(568, 21); + this.gameoverlbl.TabIndex = 10; + this.gameoverlbl.Text = "GAME OVER: No death, this shouldn\'t show in game!"; + this.gameoverlbl.Visible = false; + // + // SurviveTheDay + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.BackColor = System.Drawing.Color.Black; + this.Controls.Add(this.gameoverlbl); + this.Controls.Add(this.button5); + this.Controls.Add(this.button4); + this.Controls.Add(this.button3); + this.Controls.Add(this.button2); + this.Controls.Add(this.button1); + this.Controls.Add(this.time); + this.Controls.Add(this.words); + this.Name = "SurviveTheDay"; + this.Size = new System.Drawing.Size(635, 459); + this.ResumeLayout(false); + + } + + #endregion + private System.Windows.Forms.Label words; + private System.Windows.Forms.Label time; + private System.Windows.Forms.Button button1; + private System.Windows.Forms.Button button2; + private System.Windows.Forms.Button button3; + private System.Windows.Forms.Button button4; + private System.Windows.Forms.Button button5; + private System.Windows.Forms.Label gameoverlbl; + private System.Windows.Forms.Timer timer1; + } +} diff --git a/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.cs b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.cs new file mode 100644 index 0000000..89fc446 --- /dev/null +++ b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.cs @@ -0,0 +1,107 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing; +using System.Data; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using System.Media; +using System.Threading; +using Newtonsoft.Json.Linq; + +namespace Histacom2.OS.Win2K.Win2KApps +{ + public partial class SurviveTheDay : UserControl + { + public SurviveTheDay() + { + InitializeComponent(); + } + + private void typer(string newtxt, string overtxt, bool over) + { + SoundPlayer beep = new SoundPlayer(Properties.Resources.std_beep); + SoundPlayer overbeep = new SoundPlayer(Properties.Resources.std_gobeep); + this.Invoke(new Action(() => + { + words.Text = ""; + gameoverlbl.Text = ""; + gameoverlbl.Show(); + })); + + foreach (char c in newtxt) + { + this.Invoke(new Action(() => + { + words.Text += c; + })); + beep.Play(); + Thread.Sleep(40); + } + + if (over) + { + Thread.Sleep(200); + foreach (char c in overtxt) + { + this.Invoke(new Action(() => + { + gameoverlbl.Text += c; + })); + overbeep.Play(); + Thread.Sleep(150); + } + } + this.Invoke(new Action(() => + { + if ((string)button1.Tag != "") button1.Show(); + if ((string)button2.Tag != "") button2.Show(); + if ((string)button3.Tag != "") button3.Show(); + if ((string)button4.Tag != "") button4.Show(); + if ((string)button5.Tag != "") button5.Show(); + })); + } + + private void choice_click(object sender, EventArgs e) + { + Button btn = sender as Button; + + if (btn.Tag == null | (string)btn.Tag == "") return; + if ((string)btn.Tag == "quit") + { + this.ParentForm.Close(); + return; + } + + JObject story = JObject.Parse(Properties.Resources.std_story); + JToken path = story[(string)btn.Tag]; + + button1.Text = (string)path["btn1txt"]; + button1.Tag = (string)path["btn1tag"]; + button1.Hide(); + button2.Text = (string)path["btn2txt"]; + button2.Tag = (string)path["btn2tag"]; + button2.Hide(); + button3.Text = (string)path["btn3txt"]; + button3.Tag = (string)path["btn3tag"]; + button3.Hide(); + button4.Text = (string)path["btn4txt"]; + button4.Tag = (string)path["btn4tag"]; + button4.Hide(); + button5.Text = (string)path["btn5txt"]; + button5.Tag = (string)path["btn5tag"]; + button5.Hide(); + + time.Text = (string)path["time"]; + + var t = new Thread(new ThreadStart(() => + { + typer((string)path["txt"], (string)path["overtxt"], (bool)path["over"]); + })); + t.IsBackground = true; + t.Start(); + } + } +} diff --git a/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.resx b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.resx new file mode 100644 index 0000000..1f666f2 --- /dev/null +++ b/Histacom2/OS/Win2K/Win2KApps/SurviveTheDay.resx @@ -0,0 +1,123 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + 17, 17 + + \ No newline at end of file -- cgit v1.2.3