| Age | Commit message (Collapse) | Author |
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Play the sound on a different thread, and BAM IT WORKS WOW YOY and also
link the threads so the main thread waits for the sound thread to end
something like that just look at Hack1.cs
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# Conflicts:
# .vs/TimeHACK/v15/.suo
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compile plz appveyor
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yoy
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There is now a save troubleshooter that checks your save files if they
can't load! Also, it checks what OS to load on startup of the game!
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IT'S NOT FINISHED!!!!!!!!
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yoy
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because
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Make it easier to make changes on a screen smaller then 1920 x 1080
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# Conflicts:
# TimeHACK.Engine/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
# TimeHACK.Engine/obj/Release/TimeHACK.Engine.csproj.FileListAbsolute.txt
# TimeHACK.Engine/obj/Release/TimeHACK.Engine.csproj.GenerateResource.Cache
# TimeHACK.Main/bin/Release/TimeHACK.application
# TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferences.cache
# TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
# TimeHACK.Main/obj/Release/TimeHACK.Main.csproj.GenerateResource.Cache
# TimeHACK.Main/obj/Release/TimeHACK.Main.csprojResolveAssemblyReference.cache
# TimeHACK.Main/obj/Release/TimeHACK.application
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Added an Infobox into the TimeHACK.Engine and removed extra
WindowManager creations in Win95.cs
also probably did some other honeyfries
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don't give me any conflicts k thx
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and cloned
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