| Age | Commit message (Collapse) | Author |
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The gitignore has been improved to ignore the following:
- IDE configuration for Visual Studio, VSCode, and Rider
- OS files for macOS, Linux, and Windows
The gitattributes has been improved to properly diff the following:
- Normalise line endings
- Common Files - .md, .png, etc
- C# Files
- Visual Studio Files
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There is now a save troubleshooter that checks your save files if they
can't load! Also, it checks what OS to load on startup of the game!
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It also has a File Open and File Save thing configured for the Notepad
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because
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saving energy etc
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honeyfri
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Added an Infobox into the TimeHACK.Engine and removed extra
WindowManager creations in Win95.cs
also probably did some other honeyfries
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# Conflicts:
# TimeHACK.Main/bin/Release/TimeHACK.Engine.dll
# TimeHACK.Main/bin/Release/TimeHACK.Engine.pdb
# TimeHACK.Main/bin/Release/TimeHACK.application
# TimeHACK.Main/bin/Release/TimeHACK.exe
# TimeHACK.Main/bin/Release/TimeHACK.exe.manifest
# TimeHACK.Main/bin/Release/TimeHACK.pdb
# TimeHACK.Main/bin/Release/app.publish/TimeHACK.exe
# TimeHACK.Main/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
# TimeHACK.Main/obj/Release/TimeHACK.Main.csproj.FileListAbsolute.txt
# TimeHACK.Main/obj/Release/TimeHACK.Main.csproj.GenerateResource.Cache
# TimeHACK.Main/obj/Release/TimeHACK.Main.csprojResolveAssemblyReference.cache
# TimeHACK.Main/obj/Release/TimeHACK.WinClassicTemplate.resources
# TimeHACK.Main/obj/Release/TimeHACK.Windows95.resources
# TimeHACK.Main/obj/Release/TimeHACK.application
# TimeHACK.Main/obj/Release/TimeHACK.exe
# TimeHACK.Main/obj/Release/TimeHACK.exe.manifest
# TimeHACK.Main/obj/Release/TimeHACK.pdb
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and cloned
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TiemHARK - Now with a working maximize button! (and moar honeyfries)
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i had an anal screw, honeyfry
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I HOPE YOU LIKE IT HONEYFRY
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Added TimeHACK.Engine - Starting a new engine system to render Operating
System borders
Made more changes ( ͡° ͜ʖ ͡°)
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